Origamyde Posted September 29, 2022 (edited) Spoiler Version 1.1 - Huge improvements over the map : - Additional visual cues; - Additional enemies (including two cyberdemons for funsies); - Two additional rooms; - Fixed a mistake where the final encounter at the southmost part of the map would trigger the revenants, hell knights and archvile too early (soundlines not properly set); Hello there, fellow DOOMers ! I'm currently working on a sequel to Oripathy. While I still intend on implementing speedmaps here and there, I'll also try to inject more fleshed-out maps like the one available as a teaser here :) - It's a single-map wad. - It's linear. - It's choke-full of enemies (500-ish !). - It's fun (hopefully). - It's meant to be played on MBF21-compatible engines such as DSDA / PRBoom+ / RUDE and Chocolate Doom forks. - It has exciting music (ranging from Tim Follin to Eris Falling and RoTT's soundtrack !). In advance, thanks for playing my map and your thoughts about it ;) Thermal Burnout.wad Spoiler Edited October 2, 2022 by Origamyde 20 Share this post Link to post
KneeDeepintheSludgemetal Posted September 30, 2022 (edited) This soundtrack slaps. so hard. Also the map is fun! About 10 min in. Anyways back to it. 1 Share this post Link to post
Biodegradable Posted September 30, 2022 Top-tier quality as usual, Ori! It was a lot of fun and pretty well balanced with superb texture work and design. :^) 2 Share this post Link to post
RED77 Posted September 30, 2022 Man! that was a blast! great music, great fights, Super dinamic. Congrats 1 Share this post Link to post
LadyMistDragon Posted September 30, 2022 (edited) Oh god, music so good. Also, here's a FDA. Recorded on complevel 9. Honestly, doesn't seem to have quite as biting difficulty, though it certainly becomes harder later on (really shouldn't have tussled with a Revenant, we all roll the dice with that) lmd_tb.zip Edited September 30, 2022 by LadyMistDragon 1 Share this post Link to post
Origamyde Posted September 30, 2022 (edited) @Biodegradable yes, that button was indeed for that lil' rocket closet at the easternmost part of the map (also btw, it's Eris Falling's Stardust song playing for the entirety of the map, not Jimmy lmao) ;) @LadyMistDragon sorry to be a bother, but it seems you forgot to upload the FDA for Thermal Burnout 😔 Otherwise, thanks enough for giving this WAD of mine a try. I'm really happy with how it turned out, and you can at least expect some of that same quality for the rest of Oripathy II 😉 1 Share this post Link to post
Biodegradable Posted October 1, 2022 7 hours ago, Origamyde said: (also btw, it's Eris Falling's Stardust song playing for the entirety of the map, not Jimmy lmao) ;) Eris was my other choice, so I was close! 1 Share this post Link to post
ryiron Posted October 1, 2022 This was fun. Cool layout, I like how it all loops back on itself. I kept expecting it to get a bit harder. It's very hitscanner heavy, with a few tougher encounters sprinkled about. I was going to go and look for secrets at the end, but I'd already been playing for nearly half an hour, and the map is so large I didn't really know where to start. I did a full circuit around at the end, but only stumbled into one secret pretty much by accident. Here's my FDA. Couple of dicey moments, but made it through. 1 Share this post Link to post
LVENdead Posted October 2, 2022 Had a chance to run thru this one. This map packs in an incredible amount of detail and offers a casual but peppy pacing to the combat. I'd love to take a map like this and give it more exploratory elements so it's less marching through a sequence of areas and more turning over the environment to find paths or where to go next; you have such a great eye for setting and theme the area just begs for you to get lost in it. This map kind of brings you along for the show in contrast, but that's not to say this aspect is a bad thing. This map is interesting, exciting, and makes good use of your time despite the fairly high kill count. I remember playing World Corp and thinking you showed a ton of potential then, this is just further proof you are a mapper with a good head on your shoulders. 3 Share this post Link to post
Origamyde Posted October 2, 2022 @LVENdead Thank you so much for curating my content since I first released WorldCorp, I'm really touched you remembered this lil' level of mine and made astute comparisons with Thermal Burnout :O I do agree with most of the advices you've brought up with your video concerning making more arena-like sectors and visual differentiation, and while this might prove a bit hard to do because of how stuff is done there and how few space remains, It's certainly worth a try. Again, thank you for giving it a try ! 1 Share this post Link to post
Origamyde Posted October 5, 2022 Forgot to mention it, but I've updated the map to 1.1. There is a changelog that tells you what changes and additions were made here, so have fun again ;) 0 Share this post Link to post
Arwel Posted October 10, 2022 The most beautiful map I've played recently! Looking forward for the project. 1 Share this post Link to post