Igor9 Posted May 20, 2003 Are there any source ports that implement this rendering technique? If so how can I enable it? 0 Share this post Link to post
Naked Snake Posted May 20, 2003 Very doubtful. Ask a coder like Timmie to work on it for ZDooMGL or ask whoever is in charge of JDoom to add it. 0 Share this post Link to post
Fredrik Posted May 20, 2003 Nope, there are none as far as I know. But it would indeed be very interesting to see. 0 Share this post Link to post
Fredrik Posted May 20, 2003 BBG said:Very doubtful. Ask a coder like Timmie to work on it for ZDooMGL or ask whoever is in charge of JDoom to add it. 2xSaI is processed in software so it would probably be easier and more natural to implement it in a software-render port. 0 Share this post Link to post
Linguica Posted May 21, 2003 http://www.doomworld.com/vb/showthread.php?s=&threadid=13843&highlight=2xsai 0 Share this post Link to post
Fredrik Posted May 21, 2003 Heh I guess it would actually make as much sense to pre-resize the images in the IWAD... 0 Share this post Link to post
Graf Zahl Posted May 21, 2003 Fredrik said:Heh I guess it would actually make as much sense to pre-resize the images in the IWAD... ...Except that it massively increases the size of the WAD. I checked this process out and I don't think it looks better than normal texture filtering so it might only be useful in software renderers. It certainly doesn't improve visual quality. 0 Share this post Link to post
Igor9 Posted May 21, 2003 If we do resize the sprites in the IWAD itself, are there any source ports that supports this and display the sprites properly? 0 Share this post Link to post
deathbringer Posted May 21, 2003 EDGE lets you make sprites twice as big, and then in things.ddf add SPRITE_SCALE=0.5; to the entry for that thing 0 Share this post Link to post
Swiss_Cheeseman Posted May 21, 2003 2xsai is for programs that have their original artwork stuck at its original resolution, such as emulated games. It filters it out so it doesnt look as blurry as a general interpolation filter. The only use for it in Doom would be as a texture filter to up the resolution of sprites and textures (a playstation emulator graphics plugin does this). 0 Share this post Link to post
mmnpsrsoskl Posted May 22, 2003 Erm, JDoom already does this, via filtering...doesn't look as good though, but is still the same effect. Plus it adds those annoying black borders :P 0 Share this post Link to post