DooMBoy Posted April 28, 2003 Worst Map: Where do I start? :) Best Map: Some of my more recent levels have been pretty good, but they've not been released as of yet. 0 Share this post Link to post
Draconio Posted April 28, 2003 Well, I only released 3 maps so far, all deathmatch, and none of them are all that great in my opinion. I wouldn't say they're really "bad" so much as "sub-par", but you can draw your own opinion on that. I made them mainly to bash around with bots, but they don't even serve that purpose all that well since the bots tend to be stupid due to the designs. Personally, I don't have too strong a feeling on any of them, but according to the newstuff guys, the verdict falls as: Best: Subterranean Prison (drac_d02) Worst: Computer Core (drac_d03) And yeah, this set of 3 was supposed to be a set of 4, but I still didn't get off my lazy ass and finish up the 4th map, which is nearly done. At such time as I finish it, I'll release it, although it's probably not any better than the other 3. Then hopefully I'll make "good" map, for single player mode. 0 Share this post Link to post
pritch Posted April 30, 2003 Most of my maps are pretty bad, and hence, unreleased :) 0 Share this post Link to post
Use Posted April 30, 2003 Szymanski said:Best: AV map06 You made that?? I love you. 0 Share this post Link to post
Nanami Posted May 5, 2003 kristus said:Best: Nimrod Worst: Hyena You made Nimrod? Wow, that's the only good Legacy wad I've ever seen. 0 Share this post Link to post
sargebaldy Posted May 7, 2003 SoM and Megalyth's "Master" was pretty good (http://oregonstate.edu/~lloydo/Master/ReviewMaster.html) i don't think it took a terrible lot of advantage from legacy though. 0 Share this post Link to post
pritch Posted May 7, 2003 Nanami said:Learn to map pritch. Yeah, it's not like I've got much else to do... haaaang on a second, yes, it's 60 pages of coursework sat on my desk! Y3Y! 0 Share this post Link to post
Sharessa Posted May 17, 2003 Best: D:E Map02 Worst: D:E Map02 I put more detail into it than any other map I've made, but no one seemed to like it. It was reviewed pretty badly on newstuff. On the other hand, everyone seemed to like my 'Island of the Imps' speedmap, but it only took me a little over an hour to make so I don't think that counts. :P 0 Share this post Link to post
bryant robinson Posted May 17, 2003 Hmmm.Ed I happen to like your mdm series deathmatches.Also I hope your kidding fredrick on vrack2 being the worst you released? Well, me personally, i wish i hadn't uploaded q2doom.wad I think that it was my first wad i have ever created for doom.IMO it sucked big time.Please don't go looking to download it cause it's shamefull to look at.I'm planning on remaking it though in the near future. 0 Share this post Link to post
Little Faith Posted May 18, 2003 The only thing that makes Vrack2 a little tedious at times are those big fights where an area gets completely filled with cacodemons. A lot of them just get stuck in each other due to a yet unadressed Zdoom bug. 0 Share this post Link to post
magikal Posted May 18, 2003 Worst: Industrial, massive, tough, exceptionally difficult puzzles, 1345 monsters. Best: CCMap29, massive, tough, reasonable puzzles, 1345 monsters. Hmm, there's a bit of a pattern there. 0 Share this post Link to post
deathbringer Posted May 21, 2003 Best: Traffic control, which made something like 14th place in that E1 competition on some other doom site (doomcenter?..one thats down anyway XD), it was a little to "realistic" to be truly E1 i reckon.. Worst: The core, a poor attempt at a DM map by me, and i'd never even played DM then XD 0 Share this post Link to post
Ralphis Posted May 24, 2003 Job said:Best: AndrewB Worst: e1m1 I made AndrewB you fuckhead 0 Share this post Link to post
DOOM Anomaly Posted May 24, 2003 None; I haven't released any maps cause I don't even know how to make windows, let alone stairs and horizons. Heh. 0 Share this post Link to post
sargebaldy Posted May 24, 2003 DOOM Anomaly said:None; I haven't released any maps cause I don't even know how to make windows, let alone stairs and horizons. Heh. heh, i'll hafta catch up with you on AIM sometime and help you out :) 0 Share this post Link to post
DooMBoy Posted May 24, 2003 I know a lot about editing levels now, DA, I'd be happy to help you out as well. I did show you that sky trick that's used in E1 all the way through, I think :) 0 Share this post Link to post
DOOM Anomaly Posted May 24, 2003 In that case, go ahead, talk to me, I'm on most of the day, other than school, I'm usualy home, on my puter. :D 0 Share this post Link to post
deathbringer Posted May 24, 2003 Who needs windows and horizons, just make a huge octagonal room the size of new york, and fill it with 700 cyberdemons, 1000 megaspheres and all the weapons, and put water on the ceiling, and dont forgot to call it "t3h ultim8 b4ttl3!!!1" XD 0 Share this post Link to post
sirjuddington Posted May 24, 2003 Best: deliverance.wad Worst: theref.wad (uggh, what was I thinking? Some maps I made before that were better :P) 0 Share this post Link to post
The Ultimate DooMer Posted May 24, 2003 DOOM Anomaly said:None; I haven't released any maps cause I don't even know how to make windows, let alone stairs and horizons. Heh. If you want to put them in your CC map, I could send you some examples if you like. (windows, stairs, horizons) 0 Share this post Link to post
sargebaldy Posted May 24, 2003 Ultimate DooMer said:If you want to put them in your CC map, I could send you some examples if you like. (windows, stairs, horizons) i already made him a windows walkthrough for his preferred editor :P 0 Share this post Link to post
Fredrik Posted May 24, 2003 sargebaldy said:i already made him a windows walkthrough for his preferred editor :P Use the freaking grid, Luke. 0 Share this post Link to post
sargebaldy Posted May 24, 2003 Fredrik said:Use the freaking grid, Luke. heh, why? it's just a walkthrough, it shows what needs to be done. plus i'm hardly proficient in deepsea, i don't want to be searching through a gazillion menus looking for "snap to grid" :P 0 Share this post Link to post
The Ultimate DooMer Posted May 24, 2003 sargebaldy said:i already made him a windows walkthrough for his preferred editor :P Or you can make a sector and split it into three, which is much quicker (if you know how to build stairs with no height changes). 0 Share this post Link to post
DOOM Anomaly Posted May 24, 2003 Doesnt matter, I understood it, so theres no need for gridding. :D 0 Share this post Link to post
Nanami Posted May 25, 2003 sargebaldy said:i don't want to be searching through a gazillion menus looking for "snap to grid" :P "/" key 0 Share this post Link to post