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Alboroto

What About Sarge?

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I remember that some time ago there were some rumours about Sarge in Doom III.
Does anyone know anything about that?

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Here's what I have read:
Sarge appears on your PDA and provides mission briefings - it is unknown whether you'll meet him in person or if he will have other roles than that of giving mission briefings.

It is unknown if he's the very Sarge from Q3A, though personally, I hope he is.
The Q3A Sarge had so many cool characteristics and I can just imagine him as a grizzled veteran Marine, giving orders to our hero while nervously chewing on his cigar.

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I also hope that's Q3 Sarge, a cool looking character that has no backround...

To me Sarge should be doing more than providing mission briefings, he should be having a bad time with hellspawn somewhere else in the base.

Maybe some cutscenes show him having fun with imps. (Not impse fun though)

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I haven't played Q3 so I don't really care who gives briefings. What's so special about Sarge that makes people hyped about him?

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The character of Sarge kinda scares me. He seems to have a thing for his dog ( when playing q3a he once said "i really like my dog")

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Ricki said:

if anyone from quake 3 should be in Doom3 it should be this guy! http://www.netdoor.com/quake3/images/p_cadaver.jpg
he would fit right in with all the zombies, he looks very doom3ish

He's already there - he's fatty who gets eaten by the pinky in the bathroom scene :-P

The profile for Doom sucks balls. But then again, the Doom bot sucked balls too, sticking to that fucking railgun which it couldn't handle very well.

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nah, its quite close, but this guy would look really awesome in Doom 3 exactly how he is in that pic.

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Maybe the guy nicknamed Phobos is a member of an orange hazard suit wearing special commando :)

No, seriuously, I don´t know if those Quake3 characters (apart from Sarge) would fit well in the universe of Doom III, they are too Desperado-like...

Would probably be more interesting to see some characters mentioned in the Doom Bible make an appearance in the storyline.

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Tetzlaff said:

Would probably be more interesting to see some characters mentioned in the Doom Bible make an appearance in the storyline.

That would be cool, except 99% unlikely.

You know, now that I think about it, it would have been cool if Tom Hall contributed to the Doom III story.

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Tetzlaff said:

No, seriuously, I don´t know if those Quake3 characters (apart from Sarge) would fit well in the universe of Doom III, they are too Desperado-like...

Lemme see. Crash and Phobos would go well with Doom 3, but they would have to be slightly redesigned - Phobos' suit needs to be more standard marine style instead of that ridiculous orange suit.

Just because they 'borrow' Q3A characters doesn't mean that they will look 100 per cent the same as in Q3A. The D3 doomguy already looks a lot different from the Q3A one (thankfully - the Q3A doomguy looked like a clumsy git).

I definitely like the "Phobos-being-betrayed" aspect and would like to see this expanded on in D3.
As for Crash, I dunno about her, but she could be one of the few surviving Marines - maybe she provides a break from all Sarge's usual mission briefings and give you an assignment to carry out (since she is a superior after all).

Sarge too would fit there, but his "uniform" would have to be seriously redesigned if he is to fit into Doom 3's style - it'd be seriously lame if he was wearing that same homemade armour he's wearing in Q3A imo, unless the story accounts for how he makes himself some armour from various metal scrap pieces and adheres it to his uniform.

As for the rest of the Q3A characters, I can't see what good they would do in Doom 3 (at best, they'd seem a lot more out of place and do more harm to the game's storyline than anything) - the Q2-style marine are obviously out of place as they're from a more advanced age, the slipgaters too as they seem more primitive and all those various goons and punks give me a bad taste in my mouth and also seem pretty out of place on a Martian research base, unless there happens to be a prison for mentally deranged dopes there.
And then there's the different alien types - definitely out of place.

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Didn't you play bitterman in Quake2. It's just that i feel there should have been a bitterman profile.

Me wonders if there's any shrek skins for biker.

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BlueSonnet said:

Didn't you play bitterman in Quake2. It's just that i feel there should have been a bitterman profile.

Me wonders if there's any shrek skins for biker.

Bitterman has nothing to do with the Doom universe. But yes, you played as Bitterman. According to his Q3A profile, he was captured and experimented on by the Stroggies, hence his sucky looks in Q3A (he looks like a damn porn star).

Anyway, the Q2 design seems to be more advanced than anything in Doom 3, so my bet would be that they'd be out of place in D3.

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I wonder if he'll be like Dr Politburo (SHODAN) in System Shock 2...or perhaps a variation of it.

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Livo said:

I wonder if he'll be like Dr Politburo (SHODAN) in System Shock 2...or perhaps a variation of it.


I guess female scientist'll be like Shodan.
Just my thought.

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Alboroto said:

I also hope that's Q3 Sarge, a cool looking character that has no backround...

To me Sarge should be doing more than providing mission briefings, he should be having a bad time with hellspawn somewhere else in the base.

Maybe some cutscenes show him having fun with imps. (Not impse fun though)


Wow, what about the intro cinematic scene? Sarge takes assault on Strogg, he is the part of Bitterman's universe! I think that in Doom 3 there will be character similar to Sarge, but he will have whole new look.

Q3 Characters: The Visor rules!!! He is the most mystirious hero on the Arena. BTW it is said that he was once Terra defender... probobly...

I personally want to see Q3 Major type taking command on the Mars. Couse she is hot!!!

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wasted said:

Wow, what about the intro cinematic scene? Sarge takes assault on Strogg, he is the part of Bitterman's universe! I think that in Doom 3 there will be character similar to Sarge, but he will have whole new look.

Q3 Characters: The Visor rules!!! He is the most mystirious hero on the Arena. BTW it is said that he was once Terra defender... probobly...

I personally want to see Q3 Major type taking command on the Mars. Couse she is hot!!!

Sarge is not killing Strogg in that intro sequence. I dunno who these guys are, but they're definitely not Strogg.
1. Their combat suits are totally different in style.
2. The Q2 processed humans did not carry fuel tanks on their backs, nor did they have gloves like those goons have.
3. Their death screams sound too human to be processed human death screams.

Also, Sarge's armour fits Doom 3's gritty low-tech style a lot more than Q2's high-tech armour style, so I would assume that Sarge is just another hero in some random age (maybe that's after the events in Doom and those goons are some sort of pirates).

Just some random assumptions - I might be wrong altogether, but I still strongly believe that Sarge is not part of the Strogg universe.

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dsm said:
(he looks like a damn porn star).


He reminds me of Mr Ass from WWF (he's called something else now).

I wonder if klesk will be in doom3.

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dsm said:

Sarge is not killing Strogg in that intro sequence. I dunno who these guys are, but they're definitely not Strogg.
1. Their combat suits are totally different in style.
2. The Q2 processed humans did not carry fuel tanks on their backs, nor did they have gloves like those goons have.
3. Their death screams sound too human to be processed human death screams.

Also, Sarge's armour fits Doom 3's gritty low-tech style a lot more than Q2's high-tech armour style, so I would assume that Sarge is just another hero in some random age (maybe that's after the events in Doom and those goons are some sort of pirates).

Just some random assumptions - I might be wrong altogether, but I still strongly believe that Sarge is not part of the Strogg universe.


Gee, you made your point clear. Then we'll await the game...

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dsm said:

Phobos' suit needs to be more standard marine style instead of that ridiculous orange suit.

I definitely like the "Phobos-being-betrayed" aspect and would like to see this expanded on in D3.


Hmm, it might be camouflage for the Mars-Phobos-Deimos terrain :).

Its a good set for Doom 3 game scenario to betray hero, and left him alone on the battle field. I like it...

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I like the Phobos-betrayed thing, although he should't be called Phobos in the game, and tha armor should be diferent.
Crash would be a great add on to the story... a hot chick in uniform mmmm

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Fuck this, this makes D3 like a Saturday morning cartoon. Too many characters. All Doom needs is one guy against a ton of demons, that's it. Good storyline? Fine, I'm all in favor of that. But not all this bullshit^. Fuck Quake. Adding a bunch of shit onto D3 that didn't show up except in a god damned Quake game is stupid, at least it is in my opinion.
If you're going to expand, at least expand on stuff that was at least hinted at in the original game. In this case, a "Sarge" character that issues you orders could work, although I still don't like the idea. But I can live with it. But he definately needs to be his own character.
I still maintain that, just like in the original Doom, the Doomguy that we will play should be the only living person in the base, at least until well into the game where he might encounter 1 survivor, that's it. Putting a bunch of characters into the game will ruin the scare factor. Think about it. Stuff just doesn't seem as scary when you're not alone. Encountering one other person late in the Mars part of the game (before you go into Hell) could be implemented, as long as the person you find doesn't have any more of an idea about what's going on than you do.
However, this would be the best place to implement the "Sarge" character. If he shows up near the end of the Mars base, and tells you what's going on, and gives you your objective - to enter Hell and... - then I wouldn't have a problem with it. Then you'd have a reason for entering Hell, and something to aim at when you get there.

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The_Aeromaster said:

I still maintain that, just like in the original Doom, the Doomguy that we will play should be the only living person in the base, at least until well into the game where he might encounter 1 survivor, that's it. Putting a bunch of characters into the game will ruin the scare factor. Think about it. Stuff just doesn't seem as scary when you're not alone. Encountering one other person late in the Mars part of the game (before you go into Hell) could be implemented, as long as the person you find doesn't have any more of an idea about what's going on than you do.
However, this would be the best place to implement the "Sarge" character. If he shows up near the end of the Mars base, and tells you what's going on, and gives you your objective - to enter Hell and... - then I wouldn't have a problem with it. Then you'd have a reason for entering Hell, and something to aim at when you get there.

I'm afraid that it won't be like that. The info that I've come across from time to time on the course of the game strongly suggests that:

1. It'll be objective based a la Q2 - that means that Sarge will tell you what to do throughout a great part of the game.

2. You will encounter a few NPCs - not many, but there are a few survivors in hiding. At one point there's a friendly scientist (I can't believe it, a FRIENDLY scientist??? I thought scientists were all evil buggers who opens doors into Hell to bother tough marines) who will lead you to the gateway according to one of the iD guys.

So I'm afraid you can forget about that 1 NPC late in the game, because it seems that you will meet a number of them.

And I agree mostly with your opinion about it being all cartoonish if they throw in all sorts of Q3A characters, though I maintain that Crash and Phobos could fit nicely into the overall storyline.

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Remember that sarge is a rank, not a name, it could be some totally different guy XD

And im assuming that he is also on the base and having trouble with hellspawn, just cut off from you, and you happen to have been in the main machinery area of the base when the attack started, so that sarge needs to order you to reactivate machinery ect so that the people at his end can escape/meet up with you/fight the demons more effectivley or something

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deathbringer said:

Remember that sarge is a rank, not a name, it could be some totally different guy XD

And im assuming that he is also on the base and having trouble with hellspawn, just cut off from you, and you happen to have been in the main machinery area of the base when the attack started, so that sarge needs to order you to reactivate machinery ect so that the people at his end can escape/meet up with you/fight the demons more effectivley or something


Does it mean the command game ability? Like in U2 (where you can give orders to the marine squad)? I spoke about the same in the begging of 2002 here on the same forum and i must comfess that i do prefer lone-marine-kicking-ass style more then any team-like operations...

I do not mind a few NPCs (just a few, couse Doom is not an RPG), but they should be real NPCs with a stiry driven dialoges, not as in SoF2, or MOHAA where they were able to fight on your side (i hate when those NPCs shoots at me!!!) and run away.

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Well, I'll say this: I'm open-minded, if they can find a way to put a few more characers in and not make it cheesy (I don't believe I'm using that word), fine. I just don't see how they could do it... I may be missing something.

I'm not entirely opposed to team-command games, I play SWAT 3 quite frequently, cool game. But Doom was not about this, Doom was about a guy going all balls, alone, against hoards of monsters and demons from Hell. It wasn't about a mission, it was about I'm gonna find out what the fuck's going on even if I haveta go straight to Hell to do it! As long as they maintain that feeling when they're defining your missions, I don't have a problem with it.

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