BlueBeast Posted June 3, 2003 I remember a wad, perhaps called 'race' something, where you had to get around the 'track' picking up a key, dodging obstacles etc, and you had a (was it 30 second?) time limit to complete the course or you would die instantly... How was that effect created? 0 Share this post Link to post
Fredrik Posted June 3, 2003 The level you're talking about is MAP03 of Dystopia 3. The effect is created by putting barrels along with voodoo dolls (duplicate player starts) in dummy sectors. When the player enters the track, a crushing ceiling is set up that eventually crushes the barrels and kills the player through the voodoo dolls, unless it's stopped by the player passing the finish line 0 Share this post Link to post
Nanami Posted June 3, 2003 The Ultimate Doomer did this in one of his maps too. The disadvantage is that it doesn't work in Legacy because Legacy, for some dumb reason, removes voodoo dolls. If you're using some port like ZDoom, this can all be scripted. 0 Share this post Link to post
sargebaldy Posted June 3, 2003 heh it wouldn't be hard to do. just make a sector with a voodoo doll and a high ceiling that activates a crusher when you walk over a certain spot. 0 Share this post Link to post
Linguica Posted June 3, 2003 sargebaldy said:heh it wouldn't be hard to do. just make a sector with a voodoo doll and a high ceiling that activates a crusher when you walk over a certain spot. DUR ISNT THAT WHAT FREDRIK SAID 0 Share this post Link to post
Graf Zahl Posted June 3, 2003 Linguica said:DUR ISNT THAT WHAT FREDRIK SAID Not quite. Fredrik mentioned barrels, which are absolutely necessary for an instant death. The crusher doesn't kill fast enough. 0 Share this post Link to post
DarkWolf Posted June 3, 2003 Nanami said:The Ultimate Doomer did this in one of his maps too. The disadvantage is that it doesn't work in Legacy because Legacy, for some dumb reason, removes voodoo dolls. If you're using some port like ZDoom, this can all be scripted. It can be scripted in Legacy as well. 0 Share this post Link to post
The Ultimate DooMer Posted June 3, 2003 sargebaldy said:heh it wouldn't be hard to do. just make a sector with a voodoo doll and a high ceiling that activates a crusher when you walk over a certain spot. That's exactly it. Calculate the height required by timesing (heh, never written that word before) the no. of seconds by 35 (rate of descent is 35 units/sec) and then add 56 (the player height). If you use barrels as well, add another 35 units (the time it takes to blow them up). 0 Share this post Link to post
Nanami Posted June 3, 2003 DarkWolf said:It can be scripted in Legacy as well. ZDoom was just an example. You could script in a dozen ports. ZDoom is just the most popular so I gave it as an example. 0 Share this post Link to post
DarkWolf Posted June 3, 2003 Nanami said:ZDoom was just an example. You could script in a dozen ports. ZDoom is just the most popular so I gave it as an example. Sorry about that, the first time I read the post it sounded like Legacy couldn't do it at all. 0 Share this post Link to post
Fredrik Posted June 3, 2003 DarkWolf said:Sorry about that, the first time I read the post it sounded like Legacy couldn't do it at all. Yeah, it was formulated as such. That is: A is lacking feature X (implicitly: on the other hand), X is featured in B 0 Share this post Link to post
blod Posted June 5, 2003 I saw this effect in Scythe megawad also, map 28. Nice run through bloody red caverns :) 0 Share this post Link to post
Grazza Posted June 5, 2003 Nanami said:I always use X, Y, and Z. Not A, X, and B! Mathematical conventions: you fail them. 0 Share this post Link to post