Job Posted June 18, 2003 Mockery theme-based (so as to avoid total shite maps) mapping is going to be coming around. Who wants in? 0 Share this post Link to post
Nanami Posted June 18, 2003 Mockery is in the making and Mock2 is about to be released and a new one started. Join one of those. =P 0 Share this post Link to post
fraggle Posted June 18, 2003 Job said:Mockery theme-based (so as to avoid total shite maps)Uh, thats the entire point of Mockery.. 0 Share this post Link to post
Amaster Posted June 18, 2003 I'd be willing to map for a mockery style project. I suck pretty badly already. And it takes me forever to produce maps. Im grade A mockery material! 0 Share this post Link to post
The Ultimate DooMer Posted June 18, 2003 Job said:Mockery theme-based (so as to avoid total shite maps) mapping is going to be coming around. Who wants in? I've already been in, and soon you will ph33r my (unconventional) mock 2 maps!!! 0 Share this post Link to post
Naked Snake Posted June 19, 2003 Ralphis said:LEARN TO MAP GOOD AND MAKE GOOD MEGAWADS I CON-FUCKING-CUR 0 Share this post Link to post
Lüt Posted June 19, 2003 Ralphis said:LEARN TO MAP GOOD AND MAKE GOOD MEGAWADS Yeah, plus it's not like anything can compete with 1337-2. 0 Share this post Link to post
Grogglogobofink Posted June 19, 2003 Lüt said:Yeah, plus it's not like anything can compete with 1337-2. i still think 1338 would have been a better name for it 0 Share this post Link to post
DOOM Anomaly Posted June 19, 2003 But some of us cant map good so we just map badly. Like me :D 0 Share this post Link to post
deathbringer Posted June 19, 2003 Bad mappers ideally pump out thier shit really quickly, so they can flood /newstuff XD (who remembers the iamevil series XD) 0 Share this post Link to post
Torn Posted June 19, 2003 mcokc 2 will own yuo!!!!. Dman it is cooliez0r!!!. HEh all f4cking kdinds of levels ade ther like teh 40!!!. 0 Share this post Link to post
NightmareZer0 Posted June 19, 2003 Ralphis said:LEARN TO MAP GOOD AND MAKE GOOD MEGAWADS LEARN HOW TO FINISH MAPS AND MEGAWADS YOU START! 0 Share this post Link to post
NightmareZer0 Posted June 19, 2003 Ralphis said:Easier said than done asshole. Well don't start 3 projects at once, and start projects that you won't finish. 0 Share this post Link to post
Nanami Posted June 19, 2003 Ralphis said:LEARN TO MAP GOOD AND MAKE GOOD MEGAWADS I do plenty of "good maps," but megawads are slightly more difficult. As you said above, "easier said than done." Anyway, Mock2 is a joke. It's hilarious to play. You'll understand that later. So don't badmouth something you have no idea about. Just wait a while. 0 Share this post Link to post
Ralphis Posted June 19, 2003 Why don't you not tell me what I can and can't do IMP. I can start what I please in my freetime, and I don't have to finish ANYTHING. Mapping/editing is a hobby and if I get bored with one project then I can, we all have that right. Put some cash in my pocket and I'll finish one for you. 0 Share this post Link to post
Job Posted June 20, 2003 ...... Any monkey can make a mockery level, but I'm talking about speedmapping mockery levels that aren't quite as shit-fucked as a 1,028x2,056 room filled with archies. Ah whatever. 0 Share this post Link to post
Searcher Posted June 20, 2003 Job said:Mockery theme-based (so as to avoid total shite maps) mapping is going to be coming around. Who wants in? Mockery maps are total Shite, That's the whole point. In fact I have been thinking about doing one, and it is very hard to do a shit map. Much harder than I thought when I first thought of trying one. It is hard to think up ways to mess up the map and still make it playable. 0 Share this post Link to post
Nanami Posted June 20, 2003 You guys just wait for Mock2. There's a lot more to it than "shitty maps." Mockery ISN'T a bunch of five minute jobs where you just put crap together. There's a lot of time spent making "poorly designed" levels that are made in such a way as to make the player laugh. 0 Share this post Link to post
Lüt Posted June 20, 2003 Ichor said:How about 13373r? Good idea. The third one was gonna be 31337, but somehow I don't think that'll ever see the light of day. Heh, I still have the 1337-2 engine here, I ought to do some testing with that again. 0 Share this post Link to post
Epyo Posted June 21, 2003 Supar1337 was the first joke I ever played, I still don't know how the dude messed up some of those sectors. 0 Share this post Link to post
Hyena Posted June 24, 2003 deathbringer said:Bad mappers ideally pump out thier shit really quickly, so they can flood /newstuff XD (who remembers the iamevil series XD) Wow. Someone actually played those? Those were actually a prank I was playing on AndrewB. They're not quite Mockery (specially designed to be stupid and funny) they're more like specially-designed to be annoying. I rather like the one where you explore a map, gather keys, and wander around looking for stuff when the exit is secretly right in the first room. 0 Share this post Link to post
Janderson Posted June 24, 2003 I so wish I could do this but I don't have the right (or any) software. 0 Share this post Link to post
Tobester Posted June 24, 2003 okay question WHY THE FUCK ASK FOR MAPPERS FOR A SHITTY PROJECT WHEN THERE IS ALWAYS SLIGE? 0 Share this post Link to post
Chopkinsca Posted June 24, 2003 I doubt my work would even be worthy for even this type of megawad. Anything I did manage to make was utter crap. except one level I was proud of... sadly. to say the least, I lack mapping skills. But I wish I had a computer to give a whirl again. 0 Share this post Link to post
deathz0r Posted June 26, 2003 I still think that d2tourn.wad is the best single-level mockery map. 0 Share this post Link to post