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sirjuddington

ZDoomGL v0.74 Buglist

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I think it's time to dump that old thread and start fresh ;)

Display:
- Decals aren't clipped properly
- Hole in full hud
- Intermission screens not done
- Save/Load game menus not done
- Walls adjacent to sloped floors/ceilings misaligned
- Heretic/Hexen hud weapons too high
- Sprite/Transparent wall depth sorting not working properly
- Mid texture alignment wrong in certain places (eg E4M3)

Misc:
- Fonts slow game down significantly on slower CPUs

Missing features:
- Md2s
- Dynamic lighting
- Line_Horizon special
- Crossfades (Melt/Burn/Crossfade)


On-topic posts only! (bug reports, etc)

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Texture alignment seems to be way off in this version. I ran ZDoom and ZDoomGL side by side and texture values (especially for flats) are all wrong. The only reason I noticed this is because I'm using the Sector_SetCeilingPanning command in my script and ZDoom does the panning correctly while ZDoomGL is off. Also, texture that I have auto-aligned in DeePsea appear completely aligned in ZDoom but not in ZDoomGL. Other than that, looks good. Can't wait to see that Line_Horizon working. That'll be beautiful. :)

Cheers!

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I think I just read a post where you said version 0.75 has this all fixed. If so, I guess my last post can be disregarded except for the mid-alignment, but you've already got that pegged as a bug. Good job hitting all this stuff, timms. ;)

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The display resets back to te desktop size, then back to the game size between the loading console and titlepic.. I don't remember this happening in 0.72(the last version I had).

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Decals aren't clipped properly. That is really annoying. Is there a way to disable decals?

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Zoost said:

Decals aren't clipped properly. That is really annoying. Is there a way to disable decals?


type 'cl_maxdecals 0' at the console. And yes, I agree that not clipping them is rather annoying...

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