timmie Posted May 28, 2003 If you can see through walls and stuff with ZDoomGL 0.74, try playing around with the "gl_clip_nearclip" cvar. It should default to 0.1, but apparently an older release of ZDoomGL had it defaulting to 1.0. So, bring down the console in game (with the "~" key) and type "gl_clip_nearclip 0.1" (without quotes, of course). This should clear the problem up. Don't set it to 0 or you will disable depth testing and things will look really odd. The next release (0.75) will do away with that cvar so it won't be a problem in future releases. 0 Share this post Link to post
Tobester Posted June 23, 2003 WALL HACK! CHEATAR! now do a speed hack :) 0 Share this post Link to post
johnc753 Posted November 21, 2003 finally it works! and i not gonna ask this question over and over again 0 Share this post Link to post
parkkangil Posted January 9, 2004 I thought there was a problem on my computer. 0 Share this post Link to post
parkkangil Posted January 9, 2004 there's a hole in the stat bar and the weapons looks like the weapons in the lowest res 300x200,600x400 (only the gun apears and no hand for pistol. what should I do? 0 Share this post Link to post
doomaddict Posted June 27, 2004 Tobester said:WALL HACK! CHEATAR! now do a speed hack :) If you want the marine to run much faster, then go to Console, then type Turbo 256 0 Share this post Link to post
Linguica Posted June 27, 2004 doomaddict said:If you want the marine to run much faster, then go to Console, then type Turbo 256 way to bump a super old thread moron 0 Share this post Link to post
doomaddict Posted June 27, 2004 Actually, I replied because I wanted to prove Tobester that there is a cheat that makes the player run faster, not to bump this thread up. Besides, this threas would be seen even if it were at rock bottom, there are not that many threads in this forum. 0 Share this post Link to post
Relica Religia Posted June 27, 2004 Everyone knows about turbo already. 0 Share this post Link to post
sirjuddington Posted June 28, 2004 Well since this thread really isn't needed any more... /me closes 0 Share this post Link to post