AirRaid Posted July 13, 2003 What controls do you use for FPS games? I'm talking more about post-quake games where you generally use the mouse you aim. Some game don't have some of these functions, but meh. There are also countless functions I didn't bother with. Fire - Left Mouse Secondary Fire - Right Mouse Look Up/Down/Left/Right - Mouse movement Forwards - W Backwards - S Strafe Left - A Strafe Right - D Jump - Space Crouch - C Use - E Reload - E Walk/Run - Left Shift Flashlight - F Next Weapon - Mousewheel Up Previous Weapon - Mousewheel down Mouse Y Axis Inverted? - Yes 0 Share this post Link to post
Tobester Posted July 13, 2003 enter = activate/use mousewheel = zoom leftmouse = fire rightmouse = jump left/right = strafe left/right up/down = forward/back crouch = z prone = x 0 Share this post Link to post
Tyockell Posted July 13, 2003 w/e is easy to use but gets the job done properly 0 Share this post Link to post
Ichor Posted July 13, 2003 Fire - Left mouse button Alt Fire - Mouse wheel (acts as third button when pressed down) or X Forward - Right mouse button Backward - Mouse wheel if there is no Alt-Fire Strafe - Hold down Alt Jump - Space (/ if there is a use function) Use - Space or Enter Duck - C Reload - R Run - Shift Next weapon - Don't use Swim up - A or D Swim down - Z or C Use item or artifact - Enter 0 Share this post Link to post
deathz0r Posted July 13, 2003 I use the exact config that Toke gave me years ago: a = strafe left s = strafe right right mouse button = move forward spacebar = move backward d = jump (SP only) left mouse button = shoot left shift = use mouse_sensitivity (ZDoom) = 2 0 Share this post Link to post
Enjay Posted July 13, 2003 Fire - Main Mouse Look Up/Down/Left/Right - Mouse movement Forwards - Up Arrow Backwards - Down Arrow Strafe Left - Left Arrow Strafe Right - Right Arrow Jump - Middle Mouse (Wheel) Crouch - C Use - Secondary Mouse button - unless there is a secondary fire in the game - then secondary mouse gets used for that and Enter or E becomes "use" Reload - R Walk/Run - Shift /Caps Lock for toggle if poss Flashlight - F Next Weapon - Mousewheel Up Previous Weapon - Mousewheel down Mouse Y Axis Inverted? - Yes And I'm a left hander so main mouse is the right button. 0 Share this post Link to post
Naked Snake Posted July 13, 2003 Fire - LMB Alt attack / something else that probably has to do with the way the gun fires - RMB Jump - MMB Next weapon - mousewheel up Previous weapon - mousewheel down Move forward - up arrow Backpedal - down arrow Strafe left - left arrow Strafe right - right arrow Crouch - ctrl Use - enter Reload - delete Run - shift Inventory Next - ] Inventory Previous - [ Use inventory item - ' Flashlight - \ Night vision goggles - n (duh) Team say - t (only in CS) Say to all - y (only in CS, in all other games, I use T) 0 Share this post Link to post
Captain Red Posted July 13, 2003 Gernal FPS key setup for Captain Red: Fire = Mouse Button 1 Alt. Fire = Mouse Button 2 Move foward = w Move Backwards = s Move Left = a Move Right = d Walk/run = Shift Duck = q Jump = e Use = Space Next weapon = mousewheel down Previous weapon = mousewheel up Next item = z Previous item = x Use item = Ctrl Reload = r Always Run = Yes Always Mouselook = Yes Invert Mouse = Yes 0 Share this post Link to post
Epyo Posted July 13, 2003 turn left - left turn right - right strafe left - a strafe right - s shoot - control forward - numpad up back - numpad down look up - numpad pgup look down - numpad pgdn look center - numpad home jump - numpad end there, happy? 0 Share this post Link to post
Grazza Posted July 13, 2003 Good question, since I haven't played any newer games since I switched to my current config for Doom a few months ago. But I imagine it would now be: Movement: WASD Fire: MB1 Alt-Fire: MB2 Jump: MB3 Use: Space-bar Crouch: LCtrl (maybe, now that I've disabled the Windows key) Walk: LAlt (maybe, now that I've disabled the Windows key) Mouse for turning and mlook Weapon change: standard number keys Reload: R Lean: Q and E, I suppose 0 Share this post Link to post
The Ultimate DooMer Posted July 13, 2003 Pre-Quake 2 game settings: Movement: QAOP Strafing: WE Fire: Space Jump: S (Alt for Quake and Hexen 2) Use: Alt (Enter for items) Inventory: NM Crouch: X (Z for Hexen 2) Run: J Look up/down: DC Look centre: K Weapon change: standard number keys Quake 2 and Post-Quake 2 game settings: Movement: QAOP and mouse (w/freelook) Strafing: WE Fire: Space Alt-Fire: Alt Jump: S (MWheelUp for Half-Life) Use: Alt, Enter (items), Mouse2, Mouse3 (items), MWheelDown (items) (depending on game) Inventory: NM (MWheelUp for Unreal) Crouch: X Walk: J Weapon change: standard number keys Reload: U or MWheelDown 0 Share this post Link to post
Gokuma Posted July 13, 2003 Current controls: W = forward S = back A = left strafe D = right strafe Z = turn left (for turning without moving forward) X = turn right (ditto, I never bothered with that novert thing) LeftMouse = Fire space = open/use Controls when applicable MidMouse = center view RightMouse = jump [ = preview item ] = next item enter = use item Look up = F (games in which the mouse can't be used for freelook) Look down = V Center view = C Fly Up = T Fly Down = G Fly On/Off = R Run = shift (if I can't have autorun) Keyboard only controls I used to use and still use if I don't have a second mouse plugged in for splitscreen: arrows = turn left/right, forward/back /, \, ctrl, shift (depending on keyboard's layout) = look up/down/center keypad 0 = fire keypad . = open/use keypad 1 = strafe left keypad 3 = strafe right keypad 4 = prev weap keypad 6 = next weap keypad 7, 8, or 9 = jump or run insert, home, page up, delete, end, page down = weapons 1 through 6 keypad + = weapon 7 Of course strafing and turning are switched if a second mouse is plugged in. 0 Share this post Link to post
zark Posted July 13, 2003 Forward - W Backwards - S Strafe Left - A Strage Right - D Jump - Q Crouch - E Use - Space Primary Fire - LMB Secondary Fire - RMB Next Weapon - MWheel Up Previous Weapon - MWheel Down 0 Share this post Link to post
DooMBoy Posted July 13, 2003 For all games post Quake: Forwards - Up Arrow Backwards - Down Arrow Turn Left - Left Arrow Turn Right - Right Arrow Change Weapon (Forwards) - Mousewheel Forwards Change Weapon (Backwards) - Mousewheel Backwards Run - None, I usually have autorun on :P Jump - Shift Use - Mousewheel pressed down Say - T Fire - Left Mouse Button Strafe - Right Mouse Button (held down) 0 Share this post Link to post
Coopersville Posted July 14, 2003 Fire - Left Mouse Secondary Fire - Right Mouse Look Up/Down/Left/Right - Mouse movement Forwards - Up Backwards - Down Strafe Left - Left Strafe Right - Right Jump - Right Ctrl Crouch - NumPad 1 Use - NumPad 0 Reload - Delete Walk/Run - Right Shift Flashlight - NumPad 2 Next Weapon - / Previous Weapon - . 0 Share this post Link to post
Amaster Posted July 14, 2003 I use the default HL config for just about everything. Good ol' WASD. 0 Share this post Link to post
Bloodshedder Posted July 14, 2003 Fire - Right Alt Alternate Fire - Period Jump - Comma Crouch - Forward Slash Forward - Middle Mouse Button Backward - M Strafe Left - Left Mouse Button Strafe Right - Right Mouse Button Reload - N Use - Space Always Mouselook - Yes Invert Mouse - Yes 0 Share this post Link to post
IMJack Posted July 14, 2003 Typical WASD setup. Spacebar is jump, left control is crouch, E is my use-key, Q usually switches weapons. 0 Share this post Link to post
gatewatcher Posted July 14, 2003 IMJack said:Typical WASD setup. Spacebar is jump, left control is crouch, E is my use-key, Q usually switches weapons. Same, except I use wheel up/down for weapons. 0 Share this post Link to post
Lord FlatHead Posted July 14, 2003 Forward - Up Arrow Back - Down Arrow Strafe left - Left arrow Strafe right - Right arrow Fire - Mouse1 Sec fire - Mouse2 Jump - Shift Crouch - Right Ctrl Reload - Delete Drop Weapon - Backspace Switch weapons - Mousewheel Use - Enter Always run on, of course, and freelook with a pretty high mouse sensitivity. 0 Share this post Link to post
toxicfluff Posted July 14, 2003 Same as WASD but with DXCV as the "arrow", so I have more avaliable keys to bind which are directly around the "arrow": S = Rocket launcher F = Railgun/Sniper weapons A = Plasma rifle fast projectile weapons Shift = Shotgun style weapons Space = Melee weapon R = pistol, or reload if the function exists G = Chaingun style fast hitscan weapons H = really big weapon (BFG for example) Leftctrl = Alt. fire RMB = Fire LMB = Jump MMB = stealth/walk B = Crouch E = Use Q = Inv. use N = Inv. left M = inv. right //edit: Oh yeah, and W gets used for game-specific stuff, like bandaging wounds in Urban Terror... 0 Share this post Link to post
IMJack Posted July 14, 2003 gatewatcher said:Same, except I use wheel up/down for weapons. That, too. Some games (Half-Life) let me use the Q key to quickly switch to the last weapon I used, or put my weapon away/take it back out. 0 Share this post Link to post
myk Posted July 14, 2003 Fire - Left Mouse Secondary Fire - Hmm... Look Up/Down/Left/Right - What? Forwards - Right Mouse Backwards - Control Strafe - S Strafe Left - E Strafe Right - D Turn Left - A Turn Right - Z Jump - I ask the Arch-Vile for help Crouch - Only when I die or get fragged Use - W (or double-click Right Mouse) Reload - Dunno, it kinda happens by itself Walk/Run - Space, but just for running, you know Flashlight - Well... I can get a light amp thingy, sometimes Next Weapon - Whatever number key it requires Previous Weapon - idem Mouse Y Axis Inverted? - Mickey Mouse, Nazi propaganda and the gay pride movement By the way, I live in the pampas, so I don't get quakes here (thus post-quakitude isn't possible.) I hear in Chile they do (the Andes, volcanic activity, and whatnot.) 0 Share this post Link to post
Nanami Posted July 14, 2003 Fire - Left Mouse Open - Right Mouse Forward - E Backward - D Strafe Left - S Strafe Right - F I've always hated wasd, I like keeping my fingers on homerow; esdf Jump - Space Talk - T Next Item - G (I don't have a previous) Use Item - Mouse3 (mousewheel button) Next Weapon - Mousewheel up Previous Weapon - Mousewheel down I was never able to get the hang of NEXT being DOWN like the default is in ZDoom. I also invert the mouse and put a lot of sensitivity. It takes me forever to get the sensitvity right, and when I got the Doom64TC I said "screw it" and keyboarded because I didn't feel like setting up for a new port. I also have some other keys bound: Freeze Mode - C Fly Mode - V MDK (instakill tracer) - \ or Mouse3 0 Share this post Link to post
pritch Posted July 14, 2003 AirRaid said:Fire - Left Mouse Secondary Fire - Right Mouse Look Up/Down/Left/Right - Mouse movement Forwards - W Backwards - S Strafe Left - A Strafe Right - D Jump - Space Crouch - C Use - E Reload - E Walk/Run - Left Shift Flashlight - F Next Weapon - Mousewheel Up Previous Weapon - Mousewheel down Mouse Y Axis Inverted? - Yes Virtually identical, I put anything I need around wsad or use the first letter of the action. Of course for Doom I use PSX-style joypad, as mlook does nothing for me. I thought about going ESDF with A and G for strafeing and D and F for regular turns but I haven't tried that out yet. 0 Share this post Link to post
AirRaid Posted July 14, 2003 Nanami said:I also have some other keys bound: Freeze Mode - C Fly Mode - V MDK (instakill tracer) - \ or Mouse3 Heh, I have MDK, Fly and Noclip bound for Map testing purposes. 0 Share this post Link to post
Remilia Scarlet Posted July 14, 2003 I bet I'm the only one like this here: Forward - Left Mouse Button Backwards - Right Mouse Button Sidestep left - A Sidestep right - D Jump - space use - S or W Alt fire- X fire - Ctrl crouch - C type - t screenshot - u or i Reload - r flashlight - f Walk - Shift next weapon - Mwheel Up prev weapon - Mwheel Down translocater/interface of some sort/use - press the mwheel in. 0 Share this post Link to post
999cop Posted July 14, 2003 DOOM settings: E = forward, D = backward, S = strafe left, F = strafe right, R = turn left, Ctrl = turn right, Mouse 1 = fire, Mouse 2 = sidestep Space = Open, V = showscores 0 Share this post Link to post
auxois Posted July 16, 2003 You know, I honestly want to see someone use some of these control settings. Deathz0r and Ultimate Doomer's, most notably. Absolute insanity. Mine, for basic keyboard/mouse: Movement: e/d run, s/f turn, w/r strafe, a run, g jump, t crouch, x prone, caps alwaysrun, ctrl autorun Firing: mb0 fire, mb1 alt/zoom, mb2/3/4 wpn spcl functions, space reload, q weapnext (or lastweap), z weapprev, lshift dropweapon Other: enter chat, \ teamchat, mb4/c voicemenu/voicechat, alt/mb2 use, space/c use item, v/b inventory left/right, v spray, k kill, h buymenu1, j buymenu2 Settings: Alwaysrun ON, invert mouse ON, mouse smoothing OFF, mouse sensitivity LOW (UT2003 1.0, Q3A 2.5) I've tweaked my control scheme for optimum button availability. I can use a non-inverted mouse or trackball (preferably an optical trackball - much greater precision), but it takes some time to adjust, and I'm still not as good as with an inverted one. If you ever find yourself frustrated with your control scheme, try mine. It's extremely efficient. If you have any questions, feel free to ask. I love discussing control mechanisms. On a side note, I've experimented with Belkin's Nostromo N50 Speedpad appliance, and it's...interesting. I find that the (effectively) fourteen readily available buttons it offers are not really enough for anything more complex than Q3A (with a few exceptions), and even though you have up to fifty-two (need one to cycle shift states, which really means you lose four keys) buttons available using the shift states (which you, annoyingly, cannot cycle using the otherwise-useless throttle wheel), it is still difficult to use. Notable exceptions are Morrowind, (where you can assign important movement functions to the primary keys and use your shift states for quick-binds and the "menu", "journal", and "rest" buttons), Deus Ex (similar functions), UT2003, and Half-Life (where in both cases the controller has just enough buttons for everything you need without shifting, and in UT2003, the macro function helps to execute those adrenaline techniques.) Since you can often find them marked down to $19.99 or even less in the Barnes & Noble-owned Gamestop/Funcoland/Software Etc. stores, you might want to pick one up to play with. They're handy for other things than games - the macro function can be used as a general windows macro utility. I find it is quite helpful for assembling batch files from directory listings, and that function alone is almost worth the $29.99 I paid for it. I've also experimented with using a gamepad and a mouse with FPSes, as opposed to the keyboard, and while it works well (especially if your gamepad has an analog stick, a digital pad, and a few buttons in reach of your left hand), giving significantly finer control over your movement, it is a bit limiting, and it's slightly disorienting. I'd like to see a gaming appliance made with a pistol-grip like shape, featuring a clickable analog stick for your thumb, and at least nine or ten buttons otherwise available. Could finally be a superior solution to the old keyboard & mouse combo, especially if Belkin were the ones to make it, as their penchant for shift states and their Nostromo game-device software is really quite spectacular. I can't speak highly enough of it. 0 Share this post Link to post
Grogglogobofink Posted July 16, 2003 a - strafe left d - strafe right e - use x - backwards z - jump left mouse button - fire right mouse button - forward c - crouch s - prone r - reload t - talk (to all) y - talk (same team) some random key - secondary fire (only lamer guns usually have this anyway) i think that about covers it 0 Share this post Link to post