SyntherAugustus Posted July 13, 2003 How do you change the colors of monsters without editing the sprites? 0 Share this post Link to post
The Ultimate DooMer Posted July 13, 2003 Use ZDoom's translation feature. 0 Share this post Link to post
player Posted July 14, 2003 i guess thats how the monsters in ultimate hell were created 0 Share this post Link to post
Nanami Posted July 14, 2003 ZDoom's translation is probably one of the most complicated but useful scripts out there. I've used it a number of times, although since you can't, for example, change the Baron's green flames to red and keep his blood green, or change the imp's eyes but not his blood, sprite editing hasn't become obsolete yet. =) 0 Share this post Link to post
Ultraviolet Posted July 14, 2003 Great way to distinguish important monsters. Don't forget that you can also use DeHacked to switch out the set of green shades with brown, red, or gray. Involves no scripting and, if the sprite already has green on it, involves no sprite editing. 0 Share this post Link to post
Nanami Posted July 14, 2003 Ultraviolet said:Don't forget that you can also use DeHacked to switch out the set of green shades with brown, red, or gray. Involves no scripting and, if the sprite already has green on it, involves no sprite editing. Tormentor did this for TNT2. He had a stronger chaingunner that was gray. He changed it to be green and the original was DeHacked to red (normal) and the new one was made gray. It would've worked better with ACS though, but I think it was before translations. 0 Share this post Link to post
Little Faith Posted July 14, 2003 If anyone wanted to make a Diablo-themed mod, like that weird character Gamearena, this feature would definately be a must. 0 Share this post Link to post
player Posted July 14, 2003 cool, i didn't know one can chage a certain monsters blood to a certain color 0 Share this post Link to post
Epyo Posted July 14, 2003 Nanami said:ZDoom's translation is probably one of the most complicated but useful scripts out there. Meh, I always had more trouble with hudmessages than these. =p 0 Share this post Link to post
SyntherAugustus Posted July 14, 2003 player said:i guess thats how the monsters in ultimate hell were created ultimate hell is for edge, not zdoom. 0 Share this post Link to post
Nanami Posted July 14, 2003 Epyo said:Meh, I always had more trouble with hudmessages than these. =p Heh, eventually you figure out HudMessages. Have you ever tried to translate a Stalker Serpent from Hexen? =P 0 Share this post Link to post
player Posted July 14, 2003 ultimate hell isn't available for download yet 0 Share this post Link to post
Cyb Posted July 14, 2003 Nanami said:ZDoom's translation is probably one of the most complicated but useful scripts out there. I've used it a number of times, although since you can't, for example, change the Baron's green flames to red and keep his blood green, or change the imp's eyes but not his blood, sprite editing hasn't become obsolete yet. =) man who has said that before... :P also createtranlation() and thing_settranslation() have been around since the 1.23b33 days (zort8 is actually 1.23b33 compat for example, tho it may crash with a texture error :P ) which is a year or two old, it was just nobody knew about it until I found the example and used it in a wad 0 Share this post Link to post
Nanami Posted July 15, 2003 Cyb said:man who has said that before... :P also createtranlation() and thing_settranslation() have been around since the 1.23b33 days (zort8 is actually 1.23b33 compat for example, tho it may crash with a texture error :P ) which is a year or two old, it was just nobody knew about it until I found the example and used it in a wad Be quiet Cyb. Just because you're God doesn't mean you have to brag! 0 Share this post Link to post