XDelusion Posted July 17, 2003 Ok, I have a texture of a fan in motion. It is a set of 4 textures which are 64x128. So, since I am not using the RWDM11A-RMDW11D patches which make are used to make the DBRAIN1-DBRAIN4 Textures, I decided to replace them. The problem is this, I open up Wintex, Load up 4 files, and name them RWDM11A - RWDM11D which align at 32x123 as normal. I then go into Texture edit mode, and adjust DBRAIN1 - DBRAIN4 so that they are 64x128 instead of 64x32. I then save the texture changes, then save changes to the Patches wad file. I then loaded up DeepSea, and added in my Patches WAD, and it showed up perfectly normal as it should be, but then I loaded up one of my maps, and now it is coming up like it is only 64x32: So now I wonder if I am some bad acid, or what is the deal exactly? The Texture is showing up funky in the map as well when I actually load it up. 0 Share this post Link to post
Ichor Posted July 17, 2003 Have you tried testing the map with those textures in the game itself? If they work fine (and I think they will, from what you've said here), then you can just ignore what DeepSea is displaying there. 0 Share this post Link to post
XDelusion Posted July 17, 2003 I did test it, and it does show mess up, and I am using Wintex. If someone wants to see this bizarre freak of nature I'll be more than happy to send it your way. 0 Share this post Link to post
The Ultimate DooMer Posted July 17, 2003 I'd try using DeePsea's patch/texture editor and see what it does then. (in any case, it's easier to use than the Wintex texture editor) Another thing: are you loading up another texture wad when you play? If you have two, the last one will overwrite the first and could be reverting the texture to 64x32. 0 Share this post Link to post
XDelusion Posted July 17, 2003 U know what, I am a registered DeepSea user, and I have never used that feature, infact I forgot it was there I was so used to using other tools, I'll have a look, thankx. :) 0 Share this post Link to post
Grimm Posted July 17, 2003 I'd try using DeePsea's patch/texture editor and see what it does then. (in any case, it's easier to use than the Wintex texture editor) Lies! Wintex's texture editor is the best ever!!!!!!!!!1111 It's free, at least. :P 0 Share this post Link to post
Enjay Posted July 17, 2003 Grimm said:It's free, at least. :P Well, with the DeePsea texture editor being unrestricted in the shareware version... :PP 0 Share this post Link to post
XDelusion Posted July 17, 2003 Ha ha ha, let's see a good retort to that! :) DeepSea was worth every cent! Great software, great support. 0 Share this post Link to post
XDelusion Posted July 17, 2003 And DeepSea fixed the problem... /me boots Wintex out the door. :) 0 Share this post Link to post
Grimm Posted July 17, 2003 Well, with the DeePsea texture editor being unrestricted in the shareware version... :PP True, but that's stealing. Kinda. *Walks away in shame* "Next time, Enjay, next time!" 0 Share this post Link to post
Epyo Posted July 18, 2003 Enjay said:Well, with the DeePsea texture editor being unrestricted in the shareware version... :PP Unless your map is more than 1200 sidedefs :PPP 0 Share this post Link to post
XDelusion Posted July 18, 2003 No, you just dump your MAP.wad, then edit your gfx. It is not stealing, otherwise it would be restricted under the shareware version. 0 Share this post Link to post