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ViperBoy

Color remap question (edge 1.26)

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Hi!

When I define a color remap (for example the "skin_blue") for imps, I do so, and nothing happens. They just stay brown. Why ?

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The color remaps are a set of lookup tables that changes colors in frames over to palette entries.

The SKIN_* remaps remap flesh tones.

Imp brown is not in the flesh-tone range.

A util to produce new color remap tables would be muchly appreciated.

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The color remaps are a set of lookup tables that changes colors in frames over to palette entries.

The SKIN_* remaps remap flesh tones.

Imp brown is not in the flesh-tone range.

is the flesh tone (basicly) red? i guess it'll be useful for gibbing or blood.

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Guest Fanatic

Katgut: grab the colormap creator from the BOOM utils at teamtnt.com, that is the best one around I think.

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Can you help me find that util Fanatic ? I don't think that TnT site is very eye-friendly, and it's hard for me to find out where I need to click

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Katgut: grab the colormap creator from the BOOM utils at teamtnt.com, that is the best one around I think.


Whoops, didn't realize that they are basically regular colormaps. Duhhhhhhhhh... :-)

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Fanatic > I forgot the most important detail:
I'm using Edge 1.26...
Can you tell me how to do new colormaps (I assume i have to use colmap.ddf or whatever it's called) ? or is there some tutorial I didn't see ?

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