Vile1011 Posted July 31, 2003 I'm looking for playtesters to nitpick my new wad. It's almost finished, I'm satisfied with the ammo and health, and there aren't any huge bugs, but on a map as big as this one there's bound to be errors somewhere. A fresh eye would be good for spotting errors I probably overlooked(I know I forget to fix a few things). If you want to help me, leave your e-mail and I'll send you the wad. If you can't accept file attachments, then I can send the wad through AIM(s/n is Vile1011). I think the level is really good, and has some interesting fights and features I've yet to see anywhere else. It has a brand new midi, but no new graphics or sound. It's really freakin big too. 0 Share this post Link to post
The Flange Peddler Posted July 31, 2003 I'll give it a play through if you like. Though there had best not be any of those dodgy old-door HOMs like in your last wad :P My email is icunni@essex.ac.uk 0 Share this post Link to post
Grimm Posted July 31, 2003 grimmssac@yahoo.com Hey, man, I helped you out with the original's problem, you better let me playtest! :) 0 Share this post Link to post
The Flange Peddler Posted July 31, 2003 Fucking bloody hell. That's gotta be one of the biggest maps ever... I'll email you my comments :P 0 Share this post Link to post
Vile1011 Posted August 1, 2003 Biffy said:Guess Vile changed his mind...??? Ah, I typed the emails in wrong. I just sent it to you again. 0 Share this post Link to post
SmellyOgre Posted August 1, 2003 oops it's smellyogre1@hotmail.com sorry for making another post for this, i just need him to see the changes i made. 0 Share this post Link to post
BlackFyre Posted August 1, 2003 I'll take a look as well... sellisiii@yahoo.com 0 Share this post Link to post
Vile1011 Posted August 2, 2003 I think I have enough playtesters. Thanks to all who volunteered to help. 0 Share this post Link to post
Grimm Posted August 2, 2003 My computer had a nice screw up and I lost the .TXT file with all the bugs. I'll go through it again when I feel up to it, but it might be a bit of a while. Sorry, man. 0 Share this post Link to post
SmellyOgre Posted August 2, 2003 Heh, i started in a very very small room with 2 sided walls that i could walk through and alot of misaligned textures. And there was no way to get out. 0 Share this post Link to post
Vile1011 Posted August 2, 2003 SmellyOgre said:Heh, i started in a very very small room with 2 sided walls that i could walk through and alot of misaligned textures. And there was no way to get out. The wad has been known to do that with some source ports. I know it works under the latest Zdoom. Which port are you using? 0 Share this post Link to post
Grimm Posted August 2, 2003 Oh yeh, GlBSP can't rebuild the nodes correctly, and so, it won't run under jDoom at all. 0 Share this post Link to post