Nanami Posted August 2, 2003 As the co-project leader of ZooM I do a lot of work with various things, and one thing that is my duty is to make weapons. So far ZooM has the following: 1 - Fist, Chainsaw, Buzzsaw* 2 - Pistol 3 - Shotgun, Super Shotgun 4 - Chaingun 5 - Mosquito*, Rocket Launcher 6 - Scorcher*, Flamethrower** 7 - Untitled Laser Gun* * = New, ** = Replacement Now we're facing a little problem with the BFG replacement. We decided early on to make it into a mine launcher and I started to DeHacked that. The best I could do was to make it shoot something with low gravity that spawned a new object when it hit, since something with speed can't stop when it lands (it'll run around like a monster). We've been trying to use mobj.flags3 for it, but Randy hasn't put in this support yet and I'm not entirely sure he's going to. In any case, I've been thinking of changing it to something else besides a mine launcher. I've made a poll to see what opinions some of you have on what it should be. 0 Share this post Link to post
Nanami Posted August 2, 2003 Oh and if you vote for number 7 feel free to make suggestions. 0 Share this post Link to post
Nanami Posted August 2, 2003 I should probably mention that unless mobj.flags3 are added we won't have a mine launcher even if it wins because the DeHacked it has now does a very ugly "jumping" sort of effect. 0 Share this post Link to post
Cyb Posted August 2, 2003 it needs a new kind of key something in puce, or burnt sienna perhaps 0 Share this post Link to post
Fletcher` Posted August 2, 2003 Nanami said:I should probably mention that unless mobj.flags3 are added we won't have a mine launcher even if it wins because the DeHacked it has now does a very ugly "jumping" sort of effect. There's a way around that jumping. Just use the exploding frame for the laid mine. Just be sure to set the delay, and a sound codepointer for the 'explosion' part. minea0 (your mine gfx) delay 100 (10 seconds) mislb0 (explosion gfx) sound codepointer mislc0 misld0 Easy. 0 Share this post Link to post
Nanami Posted August 2, 2003 I'm not quite sure what you mean. If you could make a deh example that'd be good... We've been using the BFG blast as the "tossed" mine and the arachnotron plasma as the "sitting mine" if you want to do that? 0 Share this post Link to post
Fletcher` Posted August 2, 2003 Just tack on an extra sprite in front of the explosion frames, and give it a long delay. And just make sure that the 'thing's' death refrences that extra sprite. To fix the sound, either make a new explosion sound with at delay as long as the delay of the mine sprite. Or you could just swipe a codepointer from the SSG and use that as an explosion sound. (You can edit one of the loading sounds for the ssg to supplement the sound you took from it.) 0 Share this post Link to post
Nanami Posted August 2, 2003 Hm, I'm not sure I just thought of what you were trying to explain but I got a really good idea for the mine. Still I'd rather do something else, but I believe I can make a good mine launcher now. 0 Share this post Link to post
Cyb Posted August 2, 2003 it seems like you're making it more complex than it has to be. you can keep it with the bfg ball that spawns arach plasma but then have the arach plasma enter it's death frames for close attack (and give it a fairly small radius, one or two) so it dies when you get close to it. for it's death frames stick the rocket explosion code pointer in there and it'll explode on the player. you'll probably need to set it to dead as well, there is a 'dead' codepointer that makes whatever die on that frame, but I forget the actual name of it, it's either 'dead' or 'die' (or possibly 'kill'). 0 Share this post Link to post
Grogglogobofink Posted August 3, 2003 i still want the mine launcher. it's the most interesting, it fits well with zoom's style (close range weapons work better in a race), plus it's not a railgun. 0 Share this post Link to post
Nanami Posted August 3, 2003 My vote is for railgun or laser/energy weapon because we already have two rocket weapons and another explosive is somewhat silly. Plus with grenades it's kinda the same... 0 Share this post Link to post
Grogglogobofink Posted August 3, 2003 not really. the grenades are weaker and you have to actively toss them at someone. with the mine launcher you can shoot on the go and reak much more havoc. with the railgun, whoever's in first place can just turn around for a second and wipe out all the nearby competition. if you're in last place, the railgun is useless, because they'll be spawning in front of you anyway. 0 Share this post Link to post
Nanami Posted August 3, 2003 I suppose so. But still, only having one energy weapon is a little odd of a feeling. 0 Share this post Link to post
LilWhiteMouse Posted August 3, 2003 How about an Earthsiege/Starsiege ElF Whip. I have a working example for an unused Doom mod somewhere if you're unfamiliar with it. 0 Share this post Link to post
LilWhiteMouse Posted August 3, 2003 An ElF Whip fires a conductive cable out to it's full length and sends an electrostatic charge through. The Starsiege manual refers to it as "lightning on a leash". It's range is limited to the length of the cable, but capable of imense damage. http://home.midmaine.com/~lilwhitemo/DOOM0013.png Mine just rapidly fires "charge" projectiles with a maximum range of about 128 units. 0 Share this post Link to post
Sphagne Posted August 3, 2003 If by mine launcher you mean a weapon the lets us place a mine somewhere and it would detonate whenevere someone gets near then I definitely vote for it. 0 Share this post Link to post
Ichor Posted August 3, 2003 Maybe use an idea from Super Mario Kart and use a banana peel (or possibly oil slick) launcher. When someone runs over it, all friction is lost until he runs into something or slides far enough. 0 Share this post Link to post
Grogglogobofink Posted August 3, 2003 Ichor said:Maybe use an idea from Super Mario Kart and use a banana peel (or possibly oil slick) launcher. When someone runs over it, all friction is lost until he runs into something or slides far enough. heh, cool idea. i wonder if that's possible though? it would be even more fun if you could set the oil on fire too =P 0 Share this post Link to post
Nanami Posted August 3, 2003 Sphagne said:If by mine launcher you mean a weapon the lets us place a mine somewhere and it would detonate whenevere someone gets near then I definitely vote for it. Certainly. 0 Share this post Link to post
Grogglogobofink Posted August 3, 2003 LilWhiteMouse said:An ElF Whip fires a conductive cable out to it's full length and sends an electrostatic charge through. The Starsiege manual refers to it as "lightning on a leash". It's range is limited to the length of the cable, but capable of imense damage.i like that idea. close range weapons work best and that's certainly an interesting one. 0 Share this post Link to post
Grimm Posted August 3, 2003 Heh, I hated ELFs. I still can't get Starseige to run under XP. :( ELFs might be kinda interesting in ZooM, though. 0 Share this post Link to post
nxn Posted August 3, 2003 Single barrel automaitc shotgun that fires 3-5 shots a second would be great. New graphics would be bitching as well. 0 Share this post Link to post
The Ultimate DooMer Posted August 4, 2003 Mine launcher. Dropping mines and leaving them for someone else to run over later on sounds cool. All racing games with offensive powerups should have mines. 0 Share this post Link to post
Manc Posted August 4, 2003 I would, like so many here, also place my vote on mine launcher. I think it's unique enough from grenades and rockets that it would be ok. LilWhiteMouse said:An ElF Whip fires a conductive cable out to it's full length and sends an electrostatic charge through. The Starsiege manual refers to it as "lightning on a leash". It's range is limited to the length of the cable, but capable of imense damage. http://home.midmaine.com/~lilwhitemo/DOOM0013.png Mine just rapidly fires "charge" projectiles with a maximum range of about 128 units. Of course, this option is great too, and if you were behind in the race something like this would certainly help you catch up. 0 Share this post Link to post
Grogglogobofink Posted August 4, 2003 Mancubus II said:Of course, this option is great too, and if you were behind in the race something like this would certainly help you catch up. yeah. anything close range is good. imo, anything with too much range can only be good for taking out guys behind the leader. if you're in last place you can't well catch up with everyone by sniping people ahead of you, since they'll only just spawn ahead of you anyway. close range weapons allow you to kill your nearest competitors on the run and let them spawn behind you. and another plus is that that weapon is also rather original. 0 Share this post Link to post