DooMBoy Posted August 22, 2003 Color me weird, but I prefer software myself. :P 0 Share this post Link to post
Draconio Posted August 22, 2003 Software, I think that the smearing that GL does to the graphics looks terrible. I think I might have found a way to get JDoom not to smear, but I'd have to check again to be sure. 0 Share this post Link to post
Remilia Scarlet Posted August 22, 2003 I like hardware acceleration (Direct3d). I have the card, so I'd rather use it. 0 Share this post Link to post
chilvence Posted August 22, 2003 TeamKill said:(Direct3d) In Jdoom? You know skyjake doesnt really bother with that renderer other than making sure it doesnt self-destruct... 0 Share this post Link to post
DooMBoy Posted August 22, 2003 When I do use JDoom, I use Direct3D myself, since for whatever reason OpenGL mode tends to crash randomly. And FYI, Direct3D mode has yet to crash on me, it seems quite stable. 0 Share this post Link to post
Hirogen2 Posted August 22, 2003 Hardware. If it can be done in Software, let it be (UT is a nice Sw/Hw example) 0 Share this post Link to post
Zoorado Posted August 22, 2003 Hardware, duh! DOOM 3 in software mode would be a nightmare! 0 Share this post Link to post
Grimm Posted August 22, 2003 I use jDoomD3D myself, because the blur effect isn't as great as gl. I think OpenGL mode has more features, though, so I probably should switch to that . . . 0 Share this post Link to post
Fredrik Posted August 22, 2003 Software, of course. Doom's graphics are too low-resolution to look nice when scaled up using standard interpolation. It'd be really interesting to see a serious attempt at advanced realtime software interpolation (such as 2xSaI or SuperEagle) though. Today's computers might be just about fast enough to do it well with a game as simple as Doom. 0 Share this post Link to post
DarkWolf Posted August 22, 2003 I use hardware, but I can stand software. 0 Share this post Link to post
Fletcher` Posted August 22, 2003 For doom games, software mode is best. FOr a lot of others, hardware rendering is much faster, and more reliable. (think Legacy- without the reliability part :P ) 0 Share this post Link to post
Doom_Dude Posted August 22, 2003 Hardware all the way as I can no longer stand the grainyness of software in most games..... 0 Share this post Link to post
The Ultimate DooMer Posted August 22, 2003 chilvence said:In Jdoom? You know skyjake doesnt really bother with that renderer other than making sure it doesnt self-destruct... That's weird, cos on my system it's the other way round. (OpenGL self-destructs and Direct3D works fine) 0 Share this post Link to post
auxois Posted August 22, 2003 The OpenGL renderer of Doomsday is quite unstable, yes. I have found it only works reliably on Geforce 2, 3, and 4 cards. I pretty much stick to Direct3D for Doomsday. 0 Share this post Link to post
Remilia Scarlet Posted August 22, 2003 chilvence said:In Jdoom? You know skyjake doesnt really bother with that renderer other than making sure it doesnt self-destruct... I use Direct3d because I've never liked OpenGL. 0 Share this post Link to post
Zoorado Posted August 23, 2003 TeamKill said:I use Direct3d because I've never liked OpenGL. Heh. You do know that all id Software games since DOOM II is OpenGL based, don't you? ;) 0 Share this post Link to post
geekmarine Posted August 23, 2003 Zoorado said:Heh. You do know that all id Software games since DOOM II is OpenGL based, don't you? ;) Bah, Quake 1 started out DOS, and Quake 2 still had software mode :p 0 Share this post Link to post
BlueSonnet Posted August 23, 2003 Hardware acceleration whenever i get half the chance. 0 Share this post Link to post
Darkstalker Posted August 23, 2003 Doom wads with Jdoom and zdoom wads with Zdoom. 0 Share this post Link to post
Grazza Posted August 23, 2003 I'd suggest that the fairest comparisons can be made by comparing the software and hardware renderers of the same program. Thus compare:Zdoom with ZdoomGL Legacy in software mode with Legacy in OpenGL mode Prboom with GLBoomI think GLBoom looks far better than Prboom - the smoothing doesn't look very bad at all, and the overall look is much cleaner and brighter. ZdoomGL isn't really completed yet, but I think it will end up preferable to Zdoom in appearance. In Legacy it depends on the map - often the OpenGL rendering looks like a complete mess. Oh, and why is this a multi-option poll? 0 Share this post Link to post
deathz0r Posted August 23, 2003 Zennoding maps fixes the OpenGL problem with Legacy. 0 Share this post Link to post
DooMBoy Posted August 23, 2003 Grazza said:Oh, and why is this a multi-option poll? Because I get tired of people bitching about not being able to vote for two or more things at once, so I figured I might as well :) 0 Share this post Link to post
Grazza Posted August 23, 2003 deathz0r said:Zennoding maps fixes the OpenGL problem with Legacy. Yes, and changes the map, so that demos don't play back correctly any more, and you thus need to keep two versions of each wad. Nice. DooMBoy: I think the idea is that some polls make sense as multi-option, and others make sense as single-option. Well, OK, I suppose in this one they can choose to vote for "Heh" as well as choosing one of other three options. 0 Share this post Link to post
DooMBoy Posted August 23, 2003 Grazza said:DooMBoy: Well, OK, I suppose in this one they can choose to vote for "Heh" as well as choosing one of other three options. Which is exactly what I did ;) 0 Share this post Link to post
Fletcher` Posted August 23, 2003 Darkstalker said:Doom wads with Jdoom and zdoom wads with Zdoom. Doom wads with Zdoomdos and [insert port] wads with [same port]. 0 Share this post Link to post
Arioch Posted August 23, 2003 If it can't be played in ZDoom(GL), I don't bother. 0 Share this post Link to post
Remilia Scarlet Posted August 23, 2003 Zoorado said:Heh. You do know that all id Software games since DOOM II is OpenGL based, don't you? ;) Note that I haven't been too much of a fan of Id Software games since Quake 1. Quake3 is cool and I like that one the best since Doom 2, but I'd still rather play UT2003 (which I run in Direct3d). And they're right, GLQuake came later. And just why does OpenGL somtimes smear stuff? 0 Share this post Link to post