SyntherAugustus Posted August 26, 2003 Introducing the smoothest gun replacement you have ever used. Here it is. http://max2.tradingsystems.net/SWAD/ak47a.zip How to use it 1. eternity.exe -edf roota.edf -file ak47a.wad 2. select the chaingun 3. use the gun and see those smooth frames! (16 total) More weapons will be made. edit: HUD placement fixed. edit: weird code fixed. 0 Share this post Link to post
Nanami Posted August 26, 2003 Wow, smooth as hell... Is that possible with DeHacked? o_O What did the EDF add? fp! 0 Share this post Link to post
SyntherAugustus Posted August 26, 2003 yeah, if you replace a shitload of stuff. here's the code. spritenames += {"NULL","A47A"} frame S_CHAIN { sprite = A47A; action = WeaponReady; nextframe = S_CHAIN; dehackednum = 49 } frame S_CHAINDOWN { sprite = A47A; action = Lower; nextframe = S_CHAINDOWN; dehackednum = 50 } frame S_CHAINUP { sprite = A47A; action = Raise; nextframe = S_CHAINUP; dehackednum = 51 } frame S_CHAIN1 { sprite = A47A; tics = 1; action = FireCGun; nextframe = S_CHAIN2; dehackednum = 52 } frame S_CHAIN2 { sprite = A47A; spriteframe = 1; tics = 1; nextframe = S_CHAIN3; dehackednum = 53 } frame S_CHAIN3 { sprite = A47A; spriteframe = 2; tics = 1; nextframe = S_CHAIN4; dehackednum = 54 } frame S_CHAIN4 { sprite = A47A; spriteframe = 3; tics = 1; nextframe = S_CHAIN5; } frame S_CHAIN5 { sprite = A47A; spriteframe = 4; tics = 1; nextframe = S_CHAIN6; } frame S_CHAIN6 { sprite = A47A; spriteframe = 5; tics = 1; nextframe = S_CHAIN7; } frame S_CHAIN7 { sprite = A47A; action = ReFire; spriteframe = 6; tics = 1; nextframe = S_CHAIN8; } frame S_CHAIN8 { sprite = A47A; spriteframe = 7; tics = 1; nextframe = S_CHAIN9; } frame S_CHAIN9 { sprite = A47A; spriteframe = 8; tics = 1; nextframe = S_CHAIN10; } frame S_CHAIN10 { sprite = A47A; spriteframe = 9; tics = 1; nextframe = S_CHAIN11; } frame S_CHAIN11 { sprite = A47A; spriteframe = 10; tics = 1; nextframe = S_CHAIN12; } frame S_CHAIN12 { sprite = A47A; spriteframe = 11; tics = 1; nextframe = S_CHAIN13; } frame S_CHAIN13 { sprite = A47A; spriteframe = 12; tics = 1; nextframe = S_CHAIN14; } frame S_CHAIN14 { sprite = A47A; spriteframe = 13; tics = 1; nextframe = S_CHAIN15; } frame S_CHAIN15 { sprite = A47A; spriteframe = 14; tics = 1; nextframe = S_CHAIN16; } frame S_CHAIN16 { sprite = A47A; spriteframe = 15; tics = 1; nextframe = S_CHAIN; } frame S_CHAINFLASH1 { sprite = NULL; fullbright = true; tics = 5; action = Light1; nextframe = S_LIGHTDONE; dehackednum = 55 } frame S_CHAINFLASH2 { sprite = NULL; fullbright = true; tics = 5; action = Light2; nextframe = S_LIGHTDONE; dehackednum = 56 } 0 Share this post Link to post
Naked Snake Posted August 26, 2003 EDF allows for infinite frames and when done, will allow for adding of totally new things. Also, with small, you can do other things with weapons too. 0 Share this post Link to post
Quasar Posted August 27, 2003 EDF already supports defining new thing types, BBG. And that includes monsters, not just inert decorations. 0 Share this post Link to post
Naked Snake Posted August 27, 2003 Quasar said:EDF already supports defining new thing types, BBG. And that includes monsters, not just inert decorations. UnF. Blackfish, start adding new things (weapons) and adding them to a map. 0 Share this post Link to post
SyntherAugustus Posted August 27, 2003 <Quasar`> no not new weapons dumbass edit: BTW, the OICW weapon is almost done. I'll post it in a bit. 0 Share this post Link to post