Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
John

Wadauthor Slopes Woes

Recommended Posts

*ahem* I know by now your proabbly getting sick of my antics but I have another problem.... In wad author I cannot figure out how to get slopes to work.. they are like things but.. not (wtf?) is there anywhere that has a wadauthor specific tutorial or could someone show me how to do it?
Any help would be greatly appriciated

Share this post


Link to post

Uhm, what engine does you use. (I guess you use zdoom, just want to be sure). For use slopes and all that other zdoom stuff in your map, you need the zdoom config file for wad author, I think it is on the Zdoom page. The slope itself is just a line special. You can read about slopes on that page too.

Share this post


Link to post

Assmaster: Yes I am

Torn: I tried that, I couldnt make sense of it... I guess im justan idiot.. ;P

Share this post


Link to post
John said:

Assmaster: Yes I am

Torn: I tried that, I couldnt make sense of it... I guess im justan idiot.. ;P


Even I can make slopes, and I am a newbie mapper. So... heh.

Just try play around with it, it is not that hard.

Share this post


Link to post

Ass: yeah the editor is all setup and stuff... i'v been mappin with it for a while...

Torn: heh.. thanks ;)

Share this post


Link to post

+-+-+-+
|A|B|C|
+-+-+-+
A,B,C are different sectors, A has the same floor height as B, C is higher, make the line between B and C an 181 special with first arg of 1.
Anyone can do this shorter?

Share this post


Link to post

my wad author doesnt display the raw numbers.. it just has like Line_Transparent
stuff like that

Share this post


Link to post

Below the line stuff, there are a bunch of boxes labeled "args". They become selectable depending on what line type is selected.

Share this post


Link to post

actually there ARE things you can use for slopes:

Things 9500 and 9501: The first argument to these things is a line id.
For each matching line, the sector on the same side of the line
has its floor or ceiling sloped so that it passes through this thing.
The thing does not necessarily need to be in the sector(s) being
sloped. 9500 slopes the floor, and 9501 slopes the ceiling.
Things 9502 and 9503: Set the plane equation for the sector they are in
directly. The first argument determines how far it tilts from
horizontal and is measured in degrees. 90 degrees is perfectly
horizontal. Values close to 90 have less slope than values further
from 90. The thing's angle is used to determine what direction the
slope faces. The floor or ceiling will be adjusted so that it passes
through this thing. 9502 slopes the floor, and 9503 slopes the
ceiling.
Things 9510 and 9511: The first argument to these is a sector tag. The
plane equation from the first sector with a matching tag will be
copied to the sector that this thing is in. 9510 copies the floor
plane, and 9511 copies the ceiling plane.

Things 9500-9503 are processed after slopes created with linedef specials,
so they can be used to further adjust the resultant slope. Things 9510
and 9511 are processed after all other slopes are set up, so they override
any slopes that might have been created in their sectors already.

Share this post


Link to post

I had the problem of not understanding that zdoom page also, until I found that the line type is called "plane_align".
the whole time I was searching for something that had the word 'slope' in it.
and also in my wad that has sloped floors, the lines no longer have the the plane_align type assigned to them, yet they still slope, so that confuses me slightly.

Share this post


Link to post
John said:

my wad author doesnt display the raw numbers.. it just has like Line_Transparent
stuff like that


If you open up zspecial.acs, you can see the numbers next to the names.

For thing numbers, open up zdoom.wcf instead.

The one you want is Plane_Align, btw.

Share this post


Link to post
John said:

my wad author doesnt display the raw numbers.. it just has like Line_Transparent
stuff like that


right click on the line and hit 'edit raw data' and all the numbers will pop up. below the first three boxes are six boxes which are the line special and the five args (which will usually be 0), plane_align is 181

http://zdoom.org/ref2/specials/plane_align.html

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×