netnomad312 Posted September 3, 2003 I saw a megawad recently (Scythe, I believe) that used animated rain textures. The rain in these textures fell straight (and was blue). Anyway... my main question is, is it possible to change the delay between animated texture frames? It doesn't really look right if it's so slow. Also, there are two other unused animated textures, BLOODGR and SLADRIP, that I never used... these are okay, right? My other question: is there any rain GIF which falls diagonally and doesn't have any real colors (to make it look more realistic)? 0 Share this post Link to post
boris Posted September 3, 2003 netnomad312 said:Anyway... my main question is, is it possible to change the delay between animated texture frames? It doesn't really look right if it's so slow. Nope. netnomad312 said:Also, there are two other unused animated textures, BLOODGR and SLADRIP, that I never used... these are okay, right? Aren't those from Doom1? There should not be a problem with using them in Doom2. 0 Share this post Link to post
NiGHTMARE Posted September 3, 2003 netnomad312 said:Anyway... my main question is, is it possible to change the delay between animated texture frames? Yes, as long as you use Boom or a compatible port. Also, there are two other unused animated textures, BLOODGR and SLADRIP, that I never used... these are okay, right? Yes, as is WFALL. 0 Share this post Link to post
Grimm Posted September 3, 2003 Those were probably sprites. That's what was used in TVR!. 0 Share this post Link to post
Enjay Posted September 3, 2003 NiGHTMARE said:Yes, as long as you use Boom or a compatible port. Indeed, and if you want to go one better - and tie yourself to Zdoom - the Zdoom animdefs lump allows different frame durations between textures within an animation group. (The boom method only allows setting a single animation speed for the whole animation set - eg making all the BFALLs last 2 tics, but with Zdoom BFALL1 could last 2 tics, BFALL2 3 tics etc). You can even make the frames have random durations using animdefs. 0 Share this post Link to post
Torn Posted September 3, 2003 netnomad312 said:I saw a megawad recently (Scythe, I believe) that used animated rain textures. The rain in these textures fell straight (and was blue). You sure it wasn't TVR.wad? Heh, I don't remember any rain textures in scythe, and I was one of the authors (only one map tho). 0 Share this post Link to post
Draconio Posted September 3, 2003 That's true, I played Scythe not too long ago and there was no rain that I remember either. And speaking of ZDoom, there might be (I requested it a long time ago, but haven't kept up) a function that makes falling particles in a sector. Dunno about diagonal though. 0 Share this post Link to post
The Ultimate DooMer Posted September 3, 2003 No, it's definitely Revolution! The 2nd map I believe. It looked like sprite based rain, as it looked the same from all angles. (textures wouldn't) 0 Share this post Link to post
NiGHTMARE Posted September 3, 2003 Ghostbusters Doom 2 and Icarus both have rain too. 0 Share this post Link to post
netnomad312 Posted September 4, 2003 Yes, my mistake, it was TVR. Icarus... it has rain too? I never got the time to get very far in that wad. But that'd be cool, /me checks. I have two options then: use textures and an ANIMDEFS lump (which won't be much of a stretch as I'm already using a MAPINFO lump), or sprites and a bit of frame editing in the deh. 0 Share this post Link to post
Graf Zahl Posted September 4, 2003 netnomad312 said:Yes, my mistake, it was TVR. Icarus... it has rain too? I never got the time to get very far in that wad. But that'd be cool, /me checks. I have two options then: use textures and an ANIMDEFS lump (which won't be much of a stretch as I'm already using a MAPINFO lump), or sprites and a bit of frame editing in the deh. That depends how you want it to look. If you use sprites the rain will rotate with the player. If you use walls it will most likely look odd if you make the rain textures a perfect grid. The sprite method is most likely preferable. 0 Share this post Link to post
Grazza Posted September 4, 2003 H2H-Xmas had snow done in the same way. See, e.g., map25. 0 Share this post Link to post
cyber-menace Posted September 4, 2003 If you REALLY want to go out of the way with your rain sprites you can use a different method. You can use a new thing called the DECORATE lump. It allows you to make new sprites by inputing a new editing number. It also allows you to set up what frame letters are in the sprite and what the sprite's starting frame is. I could give you an example from my own wad, but I'm not at home right now. The only negative thing about the decorate lump is that you can't make monsters with it. In order to put anything from the decorate lump into an editor, you have to manually put in your own thing number. You also have to set the offsets of the thing to make sure it is displayed properly. The offsets are usually the same size as the image. I haven't found any tutorials for this lump so you might have to ask someone else for an example about it. Good Luck! 0 Share this post Link to post
The Ultimate DooMer Posted September 4, 2003 The ZDoom forums usually have an answer. 0 Share this post Link to post
netnomad312 Posted September 4, 2003 I should mention that these rain textures/sprites will be seen from windows. So I don't knnow if not rotating will be a problem... 0 Share this post Link to post
cyber-menace Posted September 5, 2003 Unless you plan to let the person go outside it would be better to make the rain as textures. I like using Deepsea's PNAMES editor to help add textures to my wads and then I would just upload then too. 0 Share this post Link to post
netnomad312 Posted September 5, 2003 Well, that's neither here nor there. Personally, I don't use DeePsea for anything... I guess what I need to do now is find a decent rain GIF..... 0 Share this post Link to post
Grimm Posted September 5, 2003 Heh, good luck there. Let us know if you find one. 0 Share this post Link to post
5hfifty Posted September 9, 2003 The best thing would be to make it grey/white, and semi-transparent. 0 Share this post Link to post
netnomad312 Posted September 10, 2003 Yeah, 'cept I absolutely suck at drawing graphics. 0 Share this post Link to post