cactus Posted September 4, 2003 can the player be teleported in another level whitout the "finished level screen" using Zdoom? 0 Share this post Link to post
Cyb Posted September 4, 2003 yes, in mapinfo under the map definition add the line 'nointermission' without quotes. http://zdoom.doomworld.com/reference/mapinfo.html 0 Share this post Link to post
m0l0t0v Posted September 5, 2003 Just curious... what's the point in doing that? 0 Share this post Link to post
Naked Snake Posted September 5, 2003 m0l0t0v said:Just curious... what's the point in doing that? So it gives the illusion of seamless map transition. 0 Share this post Link to post
cactus Posted September 5, 2003 exactly....I want to divide a big map in pieces.. 0 Share this post Link to post
cyber-menace Posted September 5, 2003 Sounds kinda like NOLF where they split it up to help save your computer memory. It really is a good idea. 0 Share this post Link to post
sargebaldy Posted September 5, 2003 cactus said:http://mfcn.ilo.de/glxquake/ here. what 0 Share this post Link to post
cactus Posted September 5, 2003 I screwed up whith this previous post... :D Dont mind :) 0 Share this post Link to post
Torn Posted September 5, 2003 m0l0t0v said:Just curious... what's the point in doing that? Well, kinda also like Half-life. :P 0 Share this post Link to post