Job Posted September 6, 2003 How do I get the .mdl's to work with ZDoom or ZDoom GL? (preferably ZDoom, though, because ZDoom GL is acting odd...when I run it, the textures fade away and you see the sky) 0 Share this post Link to post
boris Posted September 6, 2003 ZDoom doesn't have model support. ZDoomGL only has model support up to version 0.66 (or something). 0 Share this post Link to post
Job Posted September 6, 2003 No biggie. I just used JDoom instead. Much better .mdl support. 0 Share this post Link to post
Naked Snake Posted September 6, 2003 Um, no. JDoom and all them use MD2, which is what Quake 2 uses, not MDL, which is what Quake uses. AFAIK anyway. Probably has support for both. 0 Share this post Link to post
Job Posted September 6, 2003 BBG said:Um, no. JDoom and all them use MD2, which is what Quake 2 uses, not MDL, which is what Quake uses. AFAIK anyway. Probably has support for both. Heh, I meant MD2. 0 Share this post Link to post