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.mdl and ZDoom problem

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How do I get the .mdl's to work with ZDoom or ZDoom GL? (preferably ZDoom, though, because ZDoom GL is acting odd...when I run it, the textures fade away and you see the sky)

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ZDoom doesn't have model support.
ZDoomGL only has model support up to version 0.66 (or something).

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Um, no. JDoom and all them use MD2, which is what Quake 2 uses, not MDL, which is what Quake uses. AFAIK anyway. Probably has support for both.

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BBG said:

Um, no. JDoom and all them use MD2, which is what Quake 2 uses, not MDL, which is what Quake uses. AFAIK anyway. Probably has support for both.

Heh, I meant MD2.

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