MegaZzZeux Posted October 2, 2003 When in ZDoom, and I have a railing like texture... it fits on just perfectly, but when in Doom Legacy(maybe others), the rail is floating high above where it should be. I've tryed upper and lower unpegging it, and adding offsets to it... but it will not show in the other if I do. When I do nothing with offsets, or unpegging... ZDoom looks fine. Yet, when I play it in Legacy, it has an offset of 96. When I add a 96 Y offset... Legacy looks fine, then ZDoom has a 96 Y Offset. 0 Share this post Link to post
Fletcher` Posted October 3, 2003 You must remember that Legacy is nothing like Zdoom. that and legacy is poo these days. :P 0 Share this post Link to post
MegaZzZeux Posted October 3, 2003 hehe... true... but I MUST find a way to have it look correct on both. 0 Share this post Link to post
Use Posted October 3, 2003 If possible, make sure the offset looks good in vanilla, then it would definitely look good in both zdoom and legacy. At least I'm pretty sure. If the railing is supposed to come up off the floor, take the total height of the sector that the railing resides in, subtract the height of the railing texture, throw a negative in front of it and use that number as your y offset. If that don't work, uh, play Quake. Total height of sector: 272 Height of Rail Texture: 48 Y offset = -224 0 Share this post Link to post
The Ultimate DooMer Posted October 3, 2003 Lower unpeg the texture and it will start on the ground. Then use a positive offset to raise it up if you need to. 0 Share this post Link to post
MegaZzZeux Posted October 4, 2003 Tried all of those... still no help. 0 Share this post Link to post
Mordeth Posted October 4, 2003 Instead of making your railing at the the platform, make a linedef a little way off the edge. Use this linedef for your railing, and lower-unpeg it. That ought to work. 0 Share this post Link to post
MegaZzZeux Posted October 4, 2003 Mordeth said:Instead of making your railing at the the platform, make a linedef a little way off the edge. Use this linedef for your railing, and lower-unpeg it. That ought to work. Nope... same exact thing 0 Share this post Link to post
Mordeth Posted October 5, 2003 Ok, this is crazy. Why the hell would ZDoom and Legacy handle basic things like texture pegging differently? 0 Share this post Link to post
Enjay Posted October 5, 2003 Sounds like a Legacy bug to me. Zdoom does things just as I would expect - ie like Vanilla, so if Legacy is doing something else, it sounds like it shouldn't be. Does Legacy have a way to report bugs? 0 Share this post Link to post
MegaZzZeux Posted October 5, 2003 Not that I know of... and yes, this is very odd 0 Share this post Link to post
The Ultimate DooMer Posted October 5, 2003 Try it with other ports (if possible) to see if it's a Legacy-only problem. (although it probably is) 0 Share this post Link to post
Nanami Posted October 5, 2003 Odd that something that should be untouched in ports would have been messed with. 0 Share this post Link to post
netnomad312 Posted October 6, 2003 I figured out his problem. I use the same texture in my wad, but the texture was laid out differently than in his. The patch is 64*72, and my texture is exactly that size... whereas his is 64*128, leaving some void space up there. My only guess is that there's a difference in how ZDoom and Legacy handles void space... ...but it worked. 0 Share this post Link to post
MegaZzZeux Posted October 6, 2003 Yep, it works nice and well. Thanks for pointing that out to me, Nomad. :) 0 Share this post Link to post
Derrick Posted October 6, 2003 Hmm, if I were you, I would just replace like NUKEDGE graphic and lower peg that. That graphic is about the height of a railing. 0 Share this post Link to post