insertwackynamehere Posted October 16, 2003 I just thought I'd post a link to a demo (by Grazza) done for UAC Teleportation Labs (by me). Text File: http://www.geocities.com/insertwackynamehere57/WADS/uacdemo.txt Level: ftp://3darchives.in-span.net/pub/idgames/levels/doom2/s-u/telelab.zip Demo: ftp://competn.doom2.net:8002/pub/sda/t-z/tele-753.zip 0 Share this post Link to post
insertwackynamehere Posted October 16, 2003 Here's an attachment. Can't edit and attach :-P WHere is it? tele-753.zip 0 Share this post Link to post
Grazza Posted October 16, 2003 insertwackynamehere said:Here's an attachment. Can't edit and attach :-P WHere is it? Please read (2nd paragraph in particular). Or here. BTW, I don't see much point in both giving a link to a file and attaching that same file, but never mind... 0 Share this post Link to post
Rich Posted October 17, 2003 insertwackynamehere said:Here's an attachment. Can't edit and attach :-P WHere is it? I've tried this ftp link for the tele-753.zip and received a 0 byte file called 'attachment'. I also tried the same link in the above post and eventually timed out. The link for the wad worked. As regards editing and attaching: I don't know about the editing half but I did type up a post and inserted an attachment yesterday. I then used the 'preview' option and noticed my attachment disappeared. After that I saved adding the attachment at the point I was ready to submit the post. 0 Share this post Link to post
Grazza Posted October 17, 2003 Yes, it seems that if you preview a post, the forum software forgets about the attachment. I fell foul of that myself a while ago. I'm pretty sure the attachment needs to be a file on your own machine. I thought the attachment IWNH had given looked wrong, but I forgot to check it. Anyway, I have replaced it with a copy of the same file from my own machine. The ftp link in IWNH's first post works OK for me (my edit in that post was to replace a 3dgamers link with a 3darchives link). If you edit a post that contains an attachment, you should be offered a choice of options (keep, remove or replace) - unless they are moderator-only options, that is... In any case, I think you can edit a post without the attachment dropping off automatically. Rich: this demo was in a DSDA update a few months ago, so you might already have it. 0 Share this post Link to post
Opulent Posted October 17, 2003 I updated the demo page... (inculding this demo, just not updated in the html yet) http://www.doomworld.com/sda/dwdemo/dwdemo.htm also, if you have a file that is larger than 64 Kb, you can also mail it to me (and probably Grazza) for verification. thanks, Opulent 0 Share this post Link to post
Rich Posted October 17, 2003 Grazza/Opulent! Thanks, I got the zip this time. 0 Share this post Link to post
Rich Posted October 17, 2003 Interesting lmp and tricky! I couldn't understand your carefulness in the beginning so I tried it and my noise activated the monster generator... now I understand. :) 0 Share this post Link to post
Grazza Posted October 17, 2003 Yes, it's not often you need to adopt pacifist tactics in a Max run. I had tried another method, relying on the spawned monsters getting stuck on top of one another (it's not map30, so they don't telefrag), but it just didn't seem to work. 0 Share this post Link to post
insertwackynamehere Posted October 17, 2003 Grazza said:BTW, I don't see much point in both giving a link to a file and attaching that same file, but never mind... Heh, just testing it out ;-) 0 Share this post Link to post