Cyb Posted October 8, 2003 Over at Gamepro.com there's a new article about everyone's favorite game currently being developed by id Software. The article, to be frank, is kinda bland and doesn't cover much in terms of the engine or the actual game. However there's some info about what exactly they want the game to be and some info on the X-Box version as well. Thanks Shacknews. 0 Share this post Link to post
Zell Posted October 8, 2003 hey, if you read the bottom, it says that its a few weeks from beeing done! YAY!! lol cyb forgot to throw that into your first post? :P 0 Share this post Link to post
Arioch Posted October 8, 2003 No, Hollenshead says that that's when they're going to nail down minimum system requirements ... when they're a few weeks from being done. 0 Share this post Link to post
Naked Snake Posted October 8, 2003 "it kinda bland", eh Cyb? :-P Regardless of that insignifigant typo, who cares what GamePro has to say? They're a joke of a magazine anyway. 0 Share this post Link to post
sargebaldy Posted October 11, 2003 [Half-Life was built upon id's Quake II engine—Ed.]heh he would've been right if he dropped the II! dumbass. 0 Share this post Link to post
Szymanski Posted October 11, 2003 sargebaldy said:heh he would've been right if he dropped the II! dumbass. IIRC HL used a mixture of Q1 and Q2 0 Share this post Link to post
Zoorado Posted October 11, 2003 Nope. Half-Life is based on a modified Quake engine. No developer (save for 3DRealms :P) will be dumb enough to license 2 engines for 1 game. 0 Share this post Link to post
Arioch Posted October 11, 2003 Zoorado said:Nope. Half-Life is based on a modified Quake engine. No developer (save for 3DRealms :P) will be dumb enough to license 2 engines for 1 game. Nope. Half-Life took code from both Quakes. :P 0 Share this post Link to post
Zoorado Posted October 11, 2003 Arioch said:Nope. Half-Life took code from both Quakes. :P Nah. From Quake 1 only. ;) 0 Share this post Link to post
Cyb Posted October 11, 2003 valve licensed both quake and q2 sources, but hl was primarily built on the quake source. the only part of q2 they used, I believe, was the netcode 0 Share this post Link to post
Zoorado Posted October 11, 2003 Cyb said:valve licensed both quake and q2 sources, but hl was primarily built on the quake source. the only part of q2 they used, I believe, was the netcode Where did you get that info from? AFAIK, Half-Life was built on the Quake engine, licensed in 1996. Valve wanted to release the game at the end of 1997, as one of Quake 2's main competitors. But somehow, Valve decided that their game sucked and pushed it back to have almost everything redone, ALL BY THEMSELVES. Quake 2 didn't even come into the picture. Here is a detailed walkthrough of the entire Half-Life development process: http://www.gamespot.com/features/halflife_final/index.html As expected, Quake 2 isn't mentioned once. If you would, please verify where you got the information that Valve licensed the Quake 2 engine. 0 Share this post Link to post
Cyb Posted October 11, 2003 http://www.shacknews.com/extras/editorial4_1.htm It is a hybrid of code between Q1 and Q2 code base, with what I would make a rough guess at probably 75% of the code gutted and rewritten. 0 Share this post Link to post
Zoorado Posted October 12, 2003 Ok... I stand corrected. This is the full quote from Valve employee Ken Birdman: "It is fundamentally just a heavily modified Quake 1 engine. There are about 50 lines of code from the Quake 2 engine, mostly bugs fixes to hard problems that Carmack found and fixed before we ran into them." Another Valve employee, Jay Stelly adds, "We also took PAS from QW and/or Q2 and a couple of other minor routines I can remember (no more than 100-200 lines of code there). There was some feature overlap (as Ken mentions) like game code DLLs and colored lighting, but we developed our own solutions to those independent of Q2." That settles it. HL was based on 50% Quake code, 50% Valve's code, and 0.1% (probably less) Quake 2 code. 0 Share this post Link to post
Doom Fanatic Posted October 17, 2003 I used to read Gamepro magazine, but now I read Game Informer magazine. 0 Share this post Link to post