Donce Posted October 23, 2003 Hey everybody, now that I've found this neat forum, thought I'd upload some demos as well :) Happened to play Pik.wad recently, the levels aren't any good but some of them promised some nice NM challenge. Link to the wad is here:ftp://3darchives.in-span.net/pub/idgames/levels/doom2/p-r/pik.zip Oh, and my zip exceeded the allowed size by mere 200 bytes with max compression, so I removed the text file from it and I'll paste it here: ************************************************************************ Filename : Pixnmabc.lmp, x - level, abc - time LMP Version : 1.9 Game : Doom2 Pwad(s) : Pik.wad Map Level(s) : MAP01-MAP07 Skill : 5 Category : Nightmare Length : See below Author : Donatas Tamonis Email Address : dtamonis@takas.lt Misc. Author Info : I like doom and I like lmps Additional Credits to : Everyone who records/watches lmps ************************************************************************ The levels of this wad are too basic for my liking but i found some of them to be quite challenging in NM and all beatable, so I started recording. Map by map comments follow: MAP01 30-5-0 0:18 Small opening map. Nothing special, not hard, dunno why it took me even 16 tries to do it (I use a batch file to count the tries). MAP02 171-96-100 8:25 Wow, my longest NM lmp so far! In this level you collect all the keys, then go through a quite a long part of the level, then teleport back and go through that part once again, this time pressing the switches. I was quite nervous when approaching the exit and this can be easily seen: missed shots, lost health... This one took 79 tries. MAP03 90-0-50 3:44 Initially, this promised to be easier than MAP02, however, here the monsters are not deaf which means they wake up themselves upon respawn, making the game more chaotic. Couldn't think of any strategy for the final area, died there numerous times. This time I even missed the exit door at first and still survived :) 81 tries. MAP04 94-100-66 2:47 The hardest map. Had even switch to DOS mode cause the game used to slow down occasionally before making a sound, poor sound drivers probably. It was only after many tries that I remembered I could use one teleporter to make things easier. 134 tries totally. MAP05 100-33-33 7:00 Heh, this was the very first try. Ok, I had a -fast -respawn Godmode test walk before that. Apart from that, not much to say. MAP06 82-100-100 3:37 This map is based on one special effect - monsters appearing from "nowhere" by using instantaneously rising floors, I'd say - too much of them. Much easier than looks cause you don't have to revisit the same areas, just go forward. There's a corridor with a door to yellow key; when you approach the door, it opens but then closes and you have to go through archville to get the key. Here, I straferan to the door trying not to trigger the door-close linedef. Heh, I didn't expect that I actually would succeed in doing this, so had a few hits from the caco :) 4 tries. MAP07 90-87-50 2:48 Again, easier than looks. Once you get past the red door, there's a big chance to reach the exit. The baron behind the red door was hit by some monster and I didn't have to kill him, therefore he didn't have to respawn and get in the way :) 19 tries. dtpiknm.zip 0 Share this post Link to post
Rich Posted October 23, 2003 Hey, these NM demos sound good. I'm looking forward to watching them. 0 Share this post Link to post
Grazza Posted October 24, 2003 Marvellous! There was a bit of discussion of this wad (and its name!) here. Sorry you fell victim to the 64K limit. The solution you adopted is quite neat; if that hadn't worked, you could have broken it into smaller files (you can put multiple attachments in one thread), or else contacted Lüt about it. Off to watch them now... ...amazing stuff - very exciting to watch. I've no idea how you hold your nerve through such long NM runs. It's funny how -skill 5 transforms these maps. 0 Share this post Link to post
Little Faith Posted October 24, 2003 [moron] Høh høh høøh.. han sagde Pik, hi hi hi! [/moron] 0 Share this post Link to post
Vile Posted October 24, 2003 Very nicely done; utterly strange levels, but you handled em like a pro. :) 0 Share this post Link to post
Searcher Posted October 24, 2003 Sweeeet! Very cool! It is pretty amazing how skill 5 changes those maps. And it did not appear to really affect the way you played them all that much. Thanks! I just loved them. 0 Share this post Link to post
Torn Posted October 25, 2003 Little Faith said:[moron] Høh høh høøh.. han sagde Pik, hi hi hi! [/moron] hahaha. 0 Share this post Link to post