Doom Marine Posted October 23, 2003 I just got Doom Builder version 1.0, and this is the first time I'm using an Editor, but damnit... Doom Builder does not come with a readme, where can I go to learn the ABCs of Doom editing? Note that I am completely new to editing, so terms like nodes and BSP are a complete mystery to me. Websites... gimme gimme gimme. 0 Share this post Link to post
Mordeth Posted October 24, 2003 Lots of links to beginner's guides can be found here. 0 Share this post Link to post
ReX Posted October 24, 2003 Converted DOOMer said:.... where can I go to learn the ABCs of Doom editing?Also, look on the Tutorials page at this site. 0 Share this post Link to post
Doom Marine Posted October 25, 2003 I've studied most of the basic terminologies like cramming for an exam, and pretty much nailed down the basics (ie nodes, linedefs, sectors), and even made a functioning single room with an exit (yea!). But ultimately, the information from the tutorial lacked the technical specifics that's needed to create more. Things like teleporters, creating doors, switches linked to triggers, tags, etc... This burning question will be the first of dozens I ask as my knowledge progresses: How do you create a fully functioning teleporter? I created a linedef for a teleporter, but using Doom Builder 1.0 I could not find a mean to link the (teleporting linedef) to the (teleporter destination). If anyone with higher skills can answer this, I'd really apprieciate this. Should have joined the Doom community years ago. heh. 0 Share this post Link to post
mewse Posted October 25, 2003 Converted DOOMer said:I could not find a mean to link the (teleporting linedef) to the (teleporter destination). tag values, probably. 0 Share this post Link to post
Cyb Posted October 25, 2003 you need to tag the sector the destination is in with the same tag the teleport linedef has 0 Share this post Link to post
Doom Marine Posted October 26, 2003 Now my room has a teleporter, a bull demon, and an exit switch :) 0 Share this post Link to post
Mordeth Posted October 27, 2003 Converted DOOMer said: But ultimately, the information from the tutorial lacked the technical specifics that's needed to create more. Things like teleporters, creating doors, switches linked to triggers, tags, etc Again, check out the FAQs. For your specific question on how to make a teleporter: (1) Assign a teleporter trigger to a linedef (2) Tag this teleporter trigger to the sector where you want to teleport to. (3) Place a TELEPORT THING in that destination sector. This TP Thing is the location where you will spawn after teleportation, facing the same direction where the TP Thing is facing. Some good advice: open up the original Doom levels in your editor and see how they made specific features. Eg. if you want to know how to make raising stairs, then open up map08 to see how it's done there. This is how I learned the basics of editing. 0 Share this post Link to post
Gherkin Posted October 27, 2003 [Offtopic] Mordeth, please get my email address from the untility pages? And you could remove the version number from Doom Builder too, but you dont hear me whining about such detail ;) [/Offtopic] 0 Share this post Link to post
Use Posted October 28, 2003 Converted DOOMer said:Now my room has a teleporter, a bull demon, and an exit switch :) Hah your first level is already better than mine was! 0 Share this post Link to post
Doom Marine Posted October 28, 2003 That first room is a stepping stone to something wayyy bigger... My plan is to create something like AV in three years, that is, if somebody besides me still plays classic Doom instead of blowing their minds to the wonders of Doom III... Yes, it's a very, very hard objective, but it can be done. Make it four years. 2007-2008-ish 0 Share this post Link to post