wwgap.net Posted October 29, 2003 skulltag 95f in gl like zdoomgl wood there be one i have been work that put it work in gl 0 Share this post Link to post
Manc Posted October 29, 2003 uh what? Well there is no GL version of Skull Tag, at least not yet anyway... 0 Share this post Link to post
sargebaldy Posted October 29, 2003 i think he said he's making that... 0 Share this post Link to post
Infinite Ammunition Posted October 29, 2003 hey dude like wtf plz don't type like this kthx Maybe I'm just stupid, but just why would you want a SkulltagGL? Edit: After visiting the DoomGL site I can now proudly say that I know just what's up with this newfangled GL stuff. 0 Share this post Link to post
Carnevil Posted October 29, 2003 timmie has expressed interest in doing a glSkulltag, but I haven't talked to him about it since 95b+ has come out. Maybe that would be a good thing to do. I also plan to do my own Open GL version, but that's waaaay down the line (after bots and stuff). 0 Share this post Link to post
wwgap.net Posted October 29, 2003 I like skulltag and is fun playing it 0 Share this post Link to post
Carnevil Posted October 29, 2003 wwgap.net said:I like skulltag and is fun playing it Thanks, that's great to hear :) I'm glad you're enjoying it! It'll only get better, too! 0 Share this post Link to post
Julian Posted October 29, 2003 Carnevil said:Thanks, that's great to hear :) I'm glad you're enjoying it! It'll only get better, too! Pretentious! Pretentious! :P 0 Share this post Link to post
Carnevil Posted October 29, 2003 Julian said:Pretentious! Pretentious! :P It WILL get even better. 0 Share this post Link to post
wwgap.net Posted October 29, 2003 MY BROTHER MADE GL PRO IS A NEW GL THAT DON'T USE CPU USAGE MAYBE 4% OF IT IS BUGY BUT I DON'T LIKE BOGYS HEHEHE Great THANKS TO Carnevil AND THE TEAM FOR MAKE THE NEXT LEVEL OF DOOM FOR HIS HARD WORK MAKEING DOOM A LIVE 0 Share this post Link to post