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cyber-menace

Changing Monster Colors

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I have an example wad from Zdoom.org made by Ultimate Doomer, but I don't get how to change them. I'm trying to make a demon red at the moment and I hope to try and make an Imp black as well. Here is what I have for the Demon thus far

script 1 OPEN
{
CreateTranslation (1, 112:127=32:47);
Thing_SetTranslation (1, 1);
}
What do I have to add to this to get the colors for Red Demons and Black Imps?

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I just thought of a good idea to help me with this... if anyone knows where I can find a picture or download that has the entire Doom pallette labled by entry number that would be great, because then I would be able to do it by myself, but I have no idea how the pallette Zdoom looks at goes so I wouldn't be able to do it myself.

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If you open up a DooM bitmap in Paint Shop Pro, you can go to 'Edit Pallette' (in the colours menu) and all the colours will be displayed in a 16x16 block.

Your example changes the green colour range (112:127) only - to change the colour of a demon, you need to change the pink range (16:31).

script 1 OPEN
{
CreateTranslation (1, 16:31=176:191);
Thing_SetTranslation (1, 1);
}
for a nice red demon. For the black imp, copy/paste the black marine script (first one in the acs file) and replace 112:127 with 64:79.

With the exception of one or two colours (which I created from more than one range) all the colours are single ranges, and are listed in palette order in the acs file.

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All hail the king of Zdoom special features... although when you think of it... Ultimate Doomer you should try and make a Zdoom level full of special effects to try and rival Cyb's Void. I know you can do better than him you just need some time. Anyways, thank you very much for the help. I have to hurry and re-install Jasc. C ya later.

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Health and speed can be done by:

SetActorProperty (tag, APROP_Health/Speed, amount);
(note that speed for monsters only works in 2.0.48 and up)

Size can only be changed with bex - add 'scale x.x' (insert value there) to the thing in question. Attack power can also be changed with bex, but that involves fiddling around with codepointers and is a little trickier to master.

cyber-menace said:

All hail the king of Zdoom special features... although when you think of it... Ultimate Doomer you should try and make a Zdoom level full of special effects to try and rival Cyb's Void. I know you can do better than him you just need some time.


/me looks at LTSD...

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Well if worse comes to worse I'll use DEHACKED to increase the size a little bit, but unfourtunatly it doesn't increase attack power. I don't even know how to use Bex so I would need a page for it.

And about LTSD, I've played it, but I like the excitement and mystery better in void than that. You need to make one with more recent Zdoom effects... Who knows, maybe Cyb will make a void2 - The Next Friged Up Location. LMAO.

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