cyber-menace Posted October 28, 2003 I have an example wad from Zdoom.org made by Ultimate Doomer, but I don't get how to change them. I'm trying to make a demon red at the moment and I hope to try and make an Imp black as well. Here is what I have for the Demon thus farscript 1 OPEN { CreateTranslation (1, 112:127=32:47); Thing_SetTranslation (1, 1); } What do I have to add to this to get the colors for Red Demons and Black Imps? 0 Share this post Link to post
cyber-menace Posted October 29, 2003 I just thought of a good idea to help me with this... if anyone knows where I can find a picture or download that has the entire Doom pallette labled by entry number that would be great, because then I would be able to do it by myself, but I have no idea how the pallette Zdoom looks at goes so I wouldn't be able to do it myself. 0 Share this post Link to post
The Ultimate DooMer Posted October 29, 2003 If you open up a DooM bitmap in Paint Shop Pro, you can go to 'Edit Pallette' (in the colours menu) and all the colours will be displayed in a 16x16 block. Your example changes the green colour range (112:127) only - to change the colour of a demon, you need to change the pink range (16:31). script 1 OPEN { CreateTranslation (1, 16:31=176:191); Thing_SetTranslation (1, 1); } for a nice red demon. For the black imp, copy/paste the black marine script (first one in the acs file) and replace 112:127 with 64:79. With the exception of one or two colours (which I created from more than one range) all the colours are single ranges, and are listed in palette order in the acs file. 0 Share this post Link to post
cyber-menace Posted October 29, 2003 All hail the king of Zdoom special features... although when you think of it... Ultimate Doomer you should try and make a Zdoom level full of special effects to try and rival Cyb's Void. I know you can do better than him you just need some time. Anyways, thank you very much for the help. I have to hurry and re-install Jasc. C ya later. 0 Share this post Link to post
cyber-menace Posted October 29, 2003 Just one more question for whoever can answer this... how do I change a monster's: Health Attack Power Size etc. with scripting? 0 Share this post Link to post
The Ultimate DooMer Posted October 29, 2003 Health and speed can be done by: SetActorProperty (tag, APROP_Health/Speed, amount); (note that speed for monsters only works in 2.0.48 and up) Size can only be changed with bex - add 'scale x.x' (insert value there) to the thing in question. Attack power can also be changed with bex, but that involves fiddling around with codepointers and is a little trickier to master. cyber-menace said:All hail the king of Zdoom special features... although when you think of it... Ultimate Doomer you should try and make a Zdoom level full of special effects to try and rival Cyb's Void. I know you can do better than him you just need some time. /me looks at LTSD... 0 Share this post Link to post
cyber-menace Posted October 29, 2003 Well if worse comes to worse I'll use DEHACKED to increase the size a little bit, but unfourtunatly it doesn't increase attack power. I don't even know how to use Bex so I would need a page for it. And about LTSD, I've played it, but I like the excitement and mystery better in void than that. You need to make one with more recent Zdoom effects... Who knows, maybe Cyb will make a void2 - The Next Friged Up Location. LMAO. 0 Share this post Link to post