Bruno Vergílio Posted November 23, 2003 Hi, guys!!! I was some time out, but now I´m back. I was studying for the tests that will be given at school next week. But I worked on DOOM too. I made a new map. APOCALYPSE. It replaces level 11 (original DOOM2.EXE), but it has a "ROMERO HEAD" and TWO "BOSS SHOOTER". It´s some difficult, but you have enough ammo to complete the level... See the Screenshots and grab the file here: http://geocities.yahoo.com.br/brunovwads . See you later!!! 0 Share this post Link to post
cyber-menace Posted November 23, 2003 detail, Detail, DETAIL!!! IT REALLY NEEDS A LOT MORE DETAIL!!! Nuf said... I have my own detail problems, but I'm working on it... 0 Share this post Link to post
EarthQuake Posted November 23, 2003 Yea, I'd agree. These remind me of those arena-style wads from back in 95. Most of those are too flat and open. Just monsters in a room. It just doesn't cut it for today's standards. 0 Share this post Link to post
Bruno Vergílio Posted November 23, 2003 Okay guys... Next time I´ll pay more attention in the details. Sorry... 0 Share this post Link to post
Sporku Posted November 23, 2003 Detail is a good thing, but in the process, do not forget about gameplay, which I find to be more important than the detail of the map. 0 Share this post Link to post
sargebaldy Posted November 23, 2003 meh, screw gameplay and detail. it's all about the æsthetics!! 0 Share this post Link to post