Job Posted December 1, 2003 There's a vertex in my wad that the error-check says is a duplicate. If I try to cut it out or delete it, etc. For some reason, before this error the level was fine -- but afterward, there were visplane overflows here and there on certain sectors unrelated to that vertex. What can/should I do to fix this? 0 Share this post Link to post
Ichor Posted December 1, 2003 Try removing that particular room and start over. I've had to do that a couple of times before. It's not fun, but it did work. Or you could just test it on ZDoom or other source port. 0 Share this post Link to post
Searcher Posted December 1, 2003 Once in a great while I get these and most of the time I can grab the offending vertex and drag it over to a new grid placement and all will be good. But I always try to delete a dup. vertex if found. It sometimes "confuses" the game engine. 0 Share this post Link to post
The Ultimate DooMer Posted December 1, 2003 Drag one of the vertices out and see what it belongs to - then decide what to do with it. (and the stuff it's joining) 0 Share this post Link to post
Doom_Dude Posted December 1, 2003 Moving it should do the trick like Searcher said.. 0 Share this post Link to post
Job Posted December 1, 2003 I may have to delete the whole darn thing. The vertex in question is all by itself -- there's nothing to move or to join to another vertex. : / 0 Share this post Link to post
Searcher Posted December 1, 2003 Job said:I may have to delete the whole darn thing. The vertex in question is all by itself -- there's nothing to move or to join to another vertex. : / It is probably attached to a zero length line with no textures on it. That could cause HOM and maybe even visplane over flow if there are other in the map. I would suggest you delete it if it is not attached to anything. Deepsea could do this for you if you use it. I can not think of one reason you would want to keep a vertex that is not attached to anything. Make a back up of your file and them work on the copy to see if it makes a difference when you delete the vertex. If you don't use deepsea maybe someone you know could run their error checker over it and then return the map to you. 0 Share this post Link to post