Carnevil Posted December 5, 2003 <takes a deep breath> v0.95h ------ *+ - Added the in-game server browser. *+ - Greatly revamped the DUEL gameplay mode! Now, players can wait in line and join once the current duel ends. Also, instead of the level changing when a duel ends, the loser is kicked into the spectators, and the next person in line joins him! *+ - Dramatically improved the player prediction. Movement is now much less jerky, especially on high ping servers! + - Added sv_duelcountdowntime, which controls how long a duel counts down in seconds. + - Upgraded Skulltag to ZDoom version 2.0.57. + - Skulltag can now go between client mode and single player mode without having to restart. + - Now, if users launch a server with "-host #", "#" will become the maximum number of clients. + - Made a slight tweak so that plasma bumping on MAP01 behaves exactly like doom2.exe when the plasma bump compat flag is set. - - Fixed problem where BFG9000 sprays were being done on the client end if you had connection type at 56k or DSL. - - Fixed all reported crashes. - - In co-op, game boes back to the initial episode map after getting to a finale of some sort. - - Fixed problem where scaled skins didn't appear to be scaled in multiplayer. - - Fixed overlapping text problem that occured when some messages were displayed in video modes where the width isn't a multiple of 320. - - Fixed problem where rejoining a teamplay DM server resulting in your saved number of frags being readded to the frag total. ! - Icons now inhereit the render properties of their tracers. (ex. If you have an invisibility sphere, your icon will appear invisibile too). ! - The quit and exit console commands can no longer be called with the ConsoleCommand ACS function. ! - You frag total is no longer subtracted from the team frag total when you go into spectator mode. ! - Summon cheats now work in multiplayer if sv_cheats is enabled. ! - Sound is now played even when the window is not in focus. Should be out on or before the 10th! :) 0 Share this post Link to post
Infinite Ammunition Posted December 5, 2003 I'll give you money if you put in some way for people to use external bots or just let players settle with the ZDoom bots for now. MUCH MONEY. 0 Share this post Link to post