the freak Posted November 16, 2003 Hi I have seen a screenshot of Legacy with MD2 Models http://legacy.newdoom.com/gallery/shot5.shtml I have here some MD2s for Doom, I just want to know how to use them 0 Share this post Link to post
wolf Posted November 22, 2003 legacy stil have major bugs in gl mode,in the game specials witch custom maps you can look thuru walls out the map this is not good. 0 Share this post Link to post
Rellik Posted November 22, 2003 Uhm, okay. Anyways yes the MD2 stuff is still a work in progress. You'll be better off waiting for the C++ version which will support MD2's, MD3's, and loads of other model goodness. 0 Share this post Link to post
Ultraviolet Posted November 22, 2003 Man, Legacy sucks, but there's this one crazy bastard that likes to use it for recording movies and stuff like that in. I don't know why. Crazy bastard, though. His name eludes me at the moment. Oh, and :P :P :P :P 0 Share this post Link to post
wolf Posted November 22, 2003 legacy? no its too bugy,sorry i like more port edge or jdoom,zdoomgl. hi 0 Share this post Link to post
Torn Posted November 22, 2003 wolf said: edge Edge? Hahahah I dunno which of these source ports that is worst. Legacy or edge. 0 Share this post Link to post
wolf Posted November 22, 2003 edge has trasparents cloud by the chainsaw.is the best.legacy is not bat i cant like look thru walls in the gl mode.do you play icd-se for edge? 0 Share this post Link to post
Rellik Posted November 22, 2003 Oh, and :P :P :P :P Smart arse. :) V4v00m f0r3v3r! 0 Share this post Link to post
Ultraviolet Posted November 22, 2003 Rellik said:Smart arse. :) V4v00m f0r3v3r! I wanted to make sure that I was distinguishable as a troll, not a flamer. :D 0 Share this post Link to post
wolf Posted November 23, 2003 ok my first legacy is 1.28 but it is a much long time.already have 1.41b 0 Share this post Link to post
johnc753 Posted November 24, 2003 be patient wait for the GLzdoom future release!! zdoom is already the best, now GLzdoom make it even best 0 Share this post Link to post
iori Posted December 8, 2003 legacy stil have major bugs in gl mode,in the game specials witch custom maps you can look thuru walls out the map this is not good. Er...build the map with zennode. The reason doomsday doesnt have the same problem is that it builds the map with glbsp before you run it (if it hasnt got the Gl nodes already). Legacy doesnt use gl nodes, and there is no way (..correct me if im wrong) to see if the map has been build with zennode yet, so htats why you see errors. Read around and shit before you decide on what ports to play and not to play. 0 Share this post Link to post
Graf Zahl Posted December 8, 2003 iori said:Er...build the map with zennode. Sorry, but that's pathetic. Zennode is known to be a bit unreliable so it is not advisable to use generally for all maps. On average I'm having problems with 2-5% of all maps (crashes, incorrect nodes etc.) If Legacy can't handle non-Zennode nodes it's time to dump the current renderer and rewrite it! If Legacy does not render certain walls due to this it's an error in Legacy. Each other Doom executable can handle these maps (GL or not) do don't blame the nodes. 0 Share this post Link to post
Rellik Posted December 8, 2003 Sorry, but that's pathetic. Heh, uhm okay. We are talking about nodes right? Not nuclear proliferation amoung middle eastern countries or something? Frankie say relax. :) Zennode is known to be a bit unreliable so it is not advisable to use generally for all maps. Lots and lots of people never have any problems with it, myself included. On average I'm having problems with 2-5% of all maps (crashes, incorrect nodes etc.) Maybe God hates you? Don't take it personally. The only time zen fails on me is when there is a severe structural error and I've used it on hundreds of wads over the last few years. If Legacy can't handle non-Zennode nodes it's time to dump the current renderer and rewrite it! That's a bit extreme isn't it? Besides the fact that the renderer is being rewritten, it's not a simple job especially when considering that it's for a completely free gaming engine. If Legacy does not render certain walls due to this it's an error in Legacy. Actually no it's an error in the nodes. If the nodes were right there wouldn't be any holes. :) Each other Doom executable can handle these maps (GL or not) so don't blame the nodes. Uhm, but don't all the other hardware accelerated engines require GL nodes of some kind to be built? So atleast when the nodes are built right Legacy can run a map straight where as other engines require a completely new set of nodes to be built. There is good and bad to everything, advantage and disadvantage. Don't blame the engine, blame the world for being a cruel and imperfect place. :) 0 Share this post Link to post
sirjuddington Posted December 8, 2003 Ooh the Legacy renderer is being rewritten? Maybe it'll look decent now ;) 0 Share this post Link to post
iori Posted December 9, 2003 yeah its being rewritten...i dont know EXACTLY whats being rewritten in it, but its for the better i can assure you :) Im liking the prosepects of the c++ version myself, along with hexen support and all the new editing possiblities... 0 Share this post Link to post
Quasar Posted December 9, 2003 Yeah, a GL rendering engine that DOESN'T literally make people's video card hardware stop working would be a great improvement for Legacy. 0 Share this post Link to post
Rellik Posted December 9, 2003 Are you trying to say you don't like Legacy? :) 0 Share this post Link to post
Quasar Posted December 14, 2003 No no, Legacy has a long history and great potential for the future. It just needs some more debugging IMHO ^_^ 0 Share this post Link to post
Graf Zahl Posted December 14, 2003 Quasar said:No no, Legacy has a long history and great potential for the future. It just needs some more debugging IMHO ^_^ Have you ever looked into the CVS at Sourceforge? Even more code (mostly from Hexen) has been added to it so we can be almost certain that it will need even more debugging... :-D 0 Share this post Link to post
Mr. T Posted December 15, 2003 Legacy rocks. The first source port I got into... 0 Share this post Link to post
DOOM Anomaly Posted December 15, 2003 Mr. T said:Legacy rocks. The first source port I got into... Hehehe, legacy was the first port I used since Doom 95, it was like heaven. I like all the source ports I use for their own reasons. :D 0 Share this post Link to post
Mr. T Posted December 15, 2003 Yeah, I liked the extra stuff the guy put on the webpage like "Delirium" as well, that was funny shit 0 Share this post Link to post
toxicfluff Posted December 16, 2003 I remember playing splitscreen Legacy non-stop a couple of years ago, before I had my network. Such a decent feature, I've always liked splitscreen for gaming with friends. 0 Share this post Link to post
Mr. T Posted December 16, 2003 Legacy isn't as bad as most people think it is. In fact, it's damn good. It really extended my enjoyment of DOOM, and that's really the only important thing with any source port, right? 0 Share this post Link to post
wolf Posted December 16, 2003 ucte se jazyky at si tu muzem pokecat cesky cau mejte se fajn!! 0 Share this post Link to post
DooMBoy Posted December 17, 2003 I recall Doom Legacy as the second ever source port I used. It was ok, and I admit it was pretty cool when I got used to the mouse look, jumping, OpenGL graphics, and transparencies (as well as other stuff), but there was something about it I didn't like. It was all bad, it's just something I can't put my finger directly on. It does bring back some good memories, like ZDoom, and for that I keep a copy around, not sure of the version, never bothered to notice :P Before Doom Legacy, though, I got a hold of ZDoom 1.22 as THE first source port I ever used, and I've loved it ever since. It brings back good memories. :) Maybe that's why I prefer it over all the other Doom ports. 0 Share this post Link to post
DarkWolf Posted January 10, 2004 Legacy was great back when its main features were jumping, mouselook, the console, TCP/IP, etc. There are a lot of bugs in the source now, and hopefully the C++ version will fix a lot of them. The GL render seems kind of dirty, so it's no wonder it doesn't work well on all machines. 0 Share this post Link to post
Graf Zahl Posted January 11, 2004 DarkWolf said:There are a lot of bugs in the source now, and hopefully the C++ version will fix a lot of them. Expect the opposite. As large portions of the code has been rewritten it's more likely that the first versions of it will have even more bugs. It's impossible to do such a massive restructuring without introducing some errors. That's a simple programming fact. 0 Share this post Link to post