parkkangil Posted December 6, 2003 how do you load the md2 models? please tell me. 0 Share this post Link to post
Sparky123 Posted December 6, 2003 dont you think instead of telling him that you could tell him that md2 isnt supported "YET" hes just a n00b 0 Share this post Link to post
NiGHTMARE Posted December 6, 2003 Being a n00b isn't an excuse when the information is easily available both through the search function (which just about every forum in existence has, so not knowing there is one isn't an excuse either) and in the txt file that accompanies ZDoomGL. 0 Share this post Link to post
Sparky123 Posted December 6, 2003 well, maybe he doesnt know where any of that is you need to take these things into consideration its commen scence now if timmie asked something like that, then id be scared :) 0 Share this post Link to post
NiGHTMARE Posted December 6, 2003 As I said, almost all forums in existence have search functions. It's not exactly in a hard to spot place either. If you're talking common sense, it seems to me that if you have a problem with or a question about a piece of software, the common sense solution is to look in the accompanying manual/txt files/whatever :) 0 Share this post Link to post
Grazza Posted December 6, 2003 Or maybe he was asking how to load them in the old version (e.g. ZdoomGL 0.66), which did support them. 0 Share this post Link to post
NiGHTMARE Posted December 6, 2003 In which case "it tells you in the txt file" still applies :) In fact, the old ZDoomGL even comes with a txt file which explains exactly how to load MD2. Its' name? MD2.TXT ; it really can't really get any more obvious than that... ;) 0 Share this post Link to post
timmie Posted December 6, 2003 heh, I suppose for the next version I'll probably make some better docs to make it more clear what is and isn't supported. 0 Share this post Link to post
Ultraviolet Posted December 7, 2003 ware te lands flars is?/? pls to say how thx dume is gratest game 4 haxorz lik me 1 time i hakked dom so it made boss sound go backawrd n u no wut? all this tiem he sed "to kill the gamme u must win me, jon sombrero" or sumthin bet u guyz dinnt kno tht 0 Share this post Link to post
Ultraviolet Posted December 7, 2003 timmie said:haha, "jon sombrero" :) sry cuz i got bad memory it porably was jon mombasa r sumthin liek tht 0 Share this post Link to post
DooMBoy Posted December 8, 2003 Sparky123 said:dont you think instead of telling him that you could tell him that md2 isnt supported "YET" hes just a n00b Written like a typical n00b :) 0 Share this post Link to post
crixmakin Posted January 11, 2004 He's a n00b! Burn the n00b! Burn him! He's a n00b! Burn the n00b!!! Wow. Talk about a baptism of flame.. Why not be helpful to the n00bs and tell the new guy the following(saving further questions later, and helping them be a n00b for a shorter time): a)ZDoomGL 0.66(6) supports md2, 0.75 doesn't. b)Make sure the md2 models you download are the ones you can get from the ZDoomGL site (I made the mistake of using a different set and having no HUD Models) c) Unzip USING FOLDER NAMES. Can't stress that clearly enough. d) Get Slayer's lights.ini (makes the game look a hell of a lot better) Just because someone's new doesn't mean they're stupid. They may just not be as l337 as you.. 0 Share this post Link to post
Ultraviolet Posted January 12, 2004 Being new isn't necessarily the same as being stupid, but when somebody who is new can't RTFM, check older posts (easy in this slow-moving forum), or something like that, being new compounds their stupidity. 0 Share this post Link to post