pagb Posted December 15, 2003 Cyb always offers something different, he's a scripting master. Great Job!! Get it! http://www.doomworld.com/idgames/index.php?id=12300 My greatest score so far: http://www.virtualciber.net/~pagb666/temp/imparena1962.png 0 Share this post Link to post
Nanami Posted December 15, 2003 I was working on something like this for a wad I abandoned a long time ago. You get a different number of points depending on what type of monster you killed. It had NPCs that would fight for you, and you'd lose points if they died... /me looks at Cyb accusingly. 0 Share this post Link to post
mewse Posted December 15, 2003 Nanami said:I was working on something like this for a wad I abandoned a long time ago. You get a different number of points depending on what type of monster you killed. It had NPCs that would fight for you, and you'd lose points if they died... /me looks at Cyb accusingly. oh man, he ripped you off sooo bad 0 Share this post Link to post
Cyb Posted December 15, 2003 yeah I'm totally psychic and I looked into Nanami's brain and saw her idea and I STOLE IT. Filthy hobbitses, tricksy, false. Er, yeah... anyways, I made a small (quick) high score table, if anyone wants to upload a screenie somewhere (or email it to me) I'll post it there along with your score and rank, even if it's awful :P http://doom.vect.org:8080/imparena.html 0 Share this post Link to post
Volte Posted December 15, 2003 kwic.com/~junior/volteface1461.gif]1461. 0 Share this post Link to post
Erik Posted December 15, 2003 I guess the trick is good weapon usage early on (multikills with sg and such). 0 Share this post Link to post
DEMOn Posted December 15, 2003 Come on Erik, I want to see your score. :) 0 Share this post Link to post
Erik Posted December 15, 2003 Haven't played much of this myself as I am pretty consumed in mapping atm. My best score is around 1900, haven't saved any screenshots though. 0 Share this post Link to post
Fredrik Posted December 15, 2003 I played for near infinity, died, and pressed the fire button by accident. Never saw the score :P 0 Share this post Link to post
pagb Posted December 15, 2003 Got this, got a few punch doublekills. Outstanding score Spork. http://www.virtualciber.net/~pagb666/temp/imparena2022.png 0 Share this post Link to post
Nanami Posted December 16, 2003 I got 1801 and got a screenshot, but Mancunet is down so I can't upload it just yet. 0 Share this post Link to post
lupinx Posted December 16, 2003 eventually i just splattered mystiriously, but i got prefect score. is there a time limit? {i like play with my blank soldier sprite replacement} 0 Share this post Link to post
Volte Posted December 16, 2003 I turned on suprwep8.deh and used the multiplier info I got from the ACS to my advantage and still only got 1563. I suck. 0 Share this post Link to post
Cyb Posted December 16, 2003 heh yeah I ran a cheated run and I got 2303, but without cheating I can't seem to crack 1600. lupinx: you die when you get 500 kills, though you can go over that if your last bfg shot kills a lot of imps (the highest killcount I ever got was 526) 0 Share this post Link to post
cycloid Posted December 16, 2003 got 434 on about my 12th attempt. i'm just frankly rubbish with everything up until the shotgun. it takes me so long to kill just 5 with the pistol that there are already about 6 million by the time i have to get among them to chainsaw and tyson them :-( edit: turns out it wasnt totalling my mutlikills anyway must be my zdoom version i think mine's ancient history now, like at least a week old ;-) 0 Share this post Link to post
Ichor Posted December 16, 2003 I actually did a lot worse with suprwep8.deh. I only got 1200 while I normally get a little over 1500. I tried adding that old idoom.wad (had to cheat to keep from killing myself), and I managed to get nearly 1900. 0 Share this post Link to post
Shockwav3 Posted December 16, 2003 http://members.tripod.de/lamedoom/pics/DOOM0002.png i think i kinda found a bug :P ["bind mouse2 kill monsters" does a great job to give you monster kills, but obviously it doesn't really work. what a shame :P] my real score should be 1386 i think, which is not even worth being in the list. 0 Share this post Link to post
pagb Posted December 16, 2003 Nah, I can't get any more than 2137, it was my best score. By cheating I can get a bigger score, but not many more points, 2300 or similar. http://www.virtualciber.net/~pagb666/temp/imparena2137.png 0 Share this post Link to post
Grazza Posted December 16, 2003 Ichor said:I tried adding that old idoom.wad (had to cheat to keep from killing myself), and I managed to get nearly 1900. Funny - I tried that too (also with god mode), and was surprised by how low my score was. Perhaps you only get credit if you actually set off a chain of explosions yourself. I then tried using idoom.wad and the strategy of letting the imps stack up (I think it was prower who pointed out you could do that), intending to blow them all up when there were about 3000 of them. However, there only seems to be room for a total of 120 to spawn that way. Oh, and I should have 1479 on that table (demo here). 0 Share this post Link to post
The Ultimate DooMer Posted December 16, 2003 Heh, I carried on with the plasma gun and got 1833... (playing the same run normally from a save at the plasma point got me 1344) 0 Share this post Link to post
Volte Posted December 16, 2003 I modified the WAD a little bit to keep a running score on the screen so I don't have to play all the way to the end to find out my score sucks. Saves lots of time. I found that single kills to not add to your score at all - only 'special' kills do (Double, Multi, etc) - and that with the higher weapons, you only get points for lesser kill groups. Monster Kill with RL and BFG give you nothing, but double/multi kill does. 0 Share this post Link to post
Cyb Posted December 16, 2003 the extra points you get (they're not multipliers, just extra points) are all listed in the text file. Your final score (which is "special score points" + kills) is calculated at the end when you die: script 8 death { score += kills; ... } the scripts used to be way longer and easier to read, but I since shortened them (quite a lot in fact, from what I remember the first version (that worked as now) took up nearly 3x the space). I did have a debug script that showed the states of various variables while you played, but it looks like I removed it but if you want to display your total score something like: script 999 enter { print(d:kills + score); delay(1); restart; } will do fine 0 Share this post Link to post
The Ultimate DooMer Posted December 17, 2003 I was thinking more along the lines of this: script 999 enter { hudmessage(s:"Score: ", d:kills + score; HUDMSG_PLAIN, 6, CR_BLUE, 1.0, 0.5, 0); delay(1); restart; } so the message is away from the centre, but in any case WA won't let me compile the scripts (says score is a redefined variable for some crappy reason, though we all know the real reason is to piss me off) 0 Share this post Link to post
Cyb Posted December 17, 2003 well that was just a general suggestion, obviously hudmessage is a better choice so you can actually position the score I dunno offhand (I never tried it before) but acs may not allow you to use operations in print statements (C and most other programming languages allow it, which is why I did it), I didn't even test my script, but if that's the case then int total = score + kills; and printing total instead of score + kills should fix it 0 Share this post Link to post