Draconio Posted December 21, 2003 I'm looking for a certain PWAD, but I don't remember what it was called, or who made it. The main thing I remember about it was the custom sky. It was this weird lunar mountain range (the mountains didn't look normal) with kind of a blue outer space field behind it. I think this sky might also have been used in one of the Massmouth levels later on. The level itself was a military/starbase styled level, mostly grey textures as I recall. I also remember some moderately large (not huge) open, outdoor areas. I also think it used some rather out of place Quake sounds effects, but I'm not totally sure of that. Anyone know what PWAD this is? 0 Share this post Link to post
Kristian Ronge Posted December 21, 2003 This might be Scott Lampert's "Rigel 1". Even if it isn't that one, check it out anyway.. It's a good (and overlooked) map! http://www.doomworld.com/idgames/index.php?id=1458 Speaking of Scott Lampert, I like the way he designed his maps; the two he did for "Memento Mori" (maps 20 and 27) are both outstanding. 0 Share this post Link to post
Grazza Posted December 21, 2003 Rigel1 is one of my absolute favourite old maps (one of my first demos - and the first on which I worked really hard - was on that map), but I didn't recognize it (or anything else in particular, I'm afraid) from the description. I would expect a DWer to recall first and foremost that Rigel1 has the old Post Hell music, and maybe that lifts seem to say "thank you" when you use them. And the delightful way it sprays archies all over the map. :) 0 Share this post Link to post
Kristian Ronge Posted December 21, 2003 Hm.. well, maybe it's not the right one. But it did have: * Custom sky texture with mountains and (light) blue sky * A military base style (with marble thrown in) * Mostly greyish texturing * Two interconnected outdoor areas, not huge but not cramped either. * Out of place sound effects (whether or not they're from Quake I have no idea). Hm. 0 Share this post Link to post
myk Posted December 21, 2003 Rigel1 seems good... of course it does get better if you remove the lousy sounds and change the dissonant music.Draconio said: The main thing I remember about it was the custom sky. It was this weird lunar mountain range (the mountains didn't look normal) with kind of a blue outer space field behind it. I think this sky might also have been used in one of the Massmouth levels later on. That sounds like the sky used for amievil.The level itself was a military/starbase styled level, mostly grey textures as I recall. I also remember some moderately large (not huge) open, outdoor areas. I also think it used some rather out of place Quake sounds effects, but I'm not totally sure of that. But it seems like you're looking for something else maybe... 0 Share this post Link to post
Kristian Ronge Posted December 21, 2003 myk said: Rigel1 seems good... of course it does get better if you remove the lousy sounds and change the dissonant music. I didn't notice the lousy music... I never play with music. But the sounds aren't too good.. the first time I played it I thought the lift sound was a modified monster sound, so it freaked me out when I was roaming about looking for non-existant monsters... :-) 0 Share this post Link to post
Little Faith Posted December 21, 2003 Mayhap it could be Michael Krause's Moon2000. He is known for using Quake sounds and making extremely oversized buildings. 0 Share this post Link to post
Draconio Posted December 21, 2003 Little Faith said:Mayhap it could be Michael Krause's Moon2000. He is known for using Quake sounds and making extremely oversized buildings. This appears to be the one. Thanks to all who responded. 0 Share this post Link to post
RjY Posted December 21, 2003 http://www.doomworld.com/idgames/?id=9124 Link for everyone who read the end of this thread but couldn't be bothered to find a link to the map Dark blue sky textures + oversized architecture = well worth the download 0 Share this post Link to post