ChrisC Posted December 23, 2003 Is there a way to control the direction a texture paints when used as a flat other than writting a script. Chris 0 Share this post Link to post
Amaster Posted December 23, 2003 You could tag a line with line_alignFloor or line_alignCeiling 183:Line_AlignFloor (lineid, side) 184:Line_AlignCeiling (lineid, side) lineid: Line to use for alignment side: Align sector in front of or behind the line? Causes the tops of the floor or ceiling textures in the front (0) or back (1) of the specified line to align with the line. Any future scrolling or rotation of the floor or ceiling will use this new alignment as a basis, unless changed again with one of these specials. The reason for this is so that once rotating sectors are a reality, you only need to align the texture once, and it will stay aligned as you rotate the sector. 0 Share this post Link to post
boris Posted December 24, 2003 There's also Sector_SetRotation and Sector_SetCeilingPanning/Sector_SetFloorPanning. 0 Share this post Link to post
Graf Zahl Posted December 24, 2003 But only in ZDoom. All other ports don't support flat alignment at all. 0 Share this post Link to post
The Ultimate DooMer Posted December 24, 2003 So using that means you don't have to align sectors on the grid anymore? 0 Share this post Link to post
boris Posted December 24, 2003 Um, yes. I think those functions were added somewhere around ZDoom 1.23. 0 Share this post Link to post
NiGHTMARE Posted December 24, 2003 Graf Zahl said:But only in ZDoom. All other ports don't support flat alignment at all. Wrong! Skulltag, ZDaemon and ZDoomGL all support it too (but only because they're based on ZDoom ;) ) 0 Share this post Link to post
Graf Zahl Posted December 25, 2003 NiGHTMARE said:Wrong! Skulltag, ZDaemon and ZDoomGL all support it too (but only because they're based on ZDoom ;) ) So technically it's all the same anyway. Of course a ZDoom derivative will have ZDoom's features. 0 Share this post Link to post
NiGHTMARE Posted December 25, 2003 Yes, but you said "all other ports". ZDaemon, Skulltag and ZDoomGL might be based on ZDoom, but they're still seperate ports :) Otherwise Eternity would be the same port as the original DOSDoom (DOSDoom->Boom->MBF->SMMU->Eternity) ;) 0 Share this post Link to post