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ellmo

looking for good Doom 1 megawads

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Are there any Good Doom/ the Ultimate Doom megawads out there in the net? (except 2002ado, which I have finished few days ago).

Any projects without custom sounds, items and monsters, but just megawads with decent mapping, fine music and no bugs? Itried to find them on my own, but there seemed to be only three in the archive, and two of 'em were TC's...

please help! I'm in desperate need of some good Doom 1 play!

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Zip Names, Megawads and/or episodes

This will keep ya busy for a few days.

007ltsd
serenity
eternity
class_ep
Class_ep2
cleim10
crusades
d1bip0_9
darkhell
davowads
dodead
dom
fbdemo
Parallel
par-lutz
pe4_dt2
RetroEps
sub-ep
sudtic
wadpak1a

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Searcher, are you sure there's a Class_ep2? I ask because I did a DoomSearch on it and it turned up no results. :( I hope it is what I think it is - a sequel to the very well done Classic Episode. :)
If anyone has a link to it, feel free to post it.

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DooMBoy said:

Searcher, are you sure there's a Class_ep2? I ask because I did a DoomSearch on it and it turned up no results. :( I hope it is what I think it is - a sequel to the very well done Classic Episode. :)
If anyone has a link to it, feel free to post it.

I would bet money that he is referring to the second release of the best Doom1 release ever: Class_ep. the one on the archives is the new version, IIRC.
Great list, Searcher!
I'd add e1contest, inf-lutz, and nhfl... probably a few others, that's all I can think of off the top of my head.

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All fine choices by Searcher; I'd also add redemption (episode for zdoom), No Hope For Life EP1 (nhflep1), and inf-lutz.

I see they've already been covered for the most part. The only upcoming udoom projects i'm aware of are Flashback and nhflep2.

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Vile said:

I see they've already been covered for the most part. The only upcoming udoom projects i'm aware of are Flashback and nhflep2.


Nhflep2 is not a udoom wad, not last time I heard stuff about it.

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Don't forget Industrial Techware Doom. It's listed as a pr0n wad, but there is just one room with crappy pr0n (in E1M7). Otherwise it's all perfectly normal stuff.

Also mud3.

They're both single episodes, rather than full megawads, BTW. Of course, there are very few Doom 1 megawads.

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WoW I am glad to see that some people still talk about NHFL! No EP II will not be udoom. I don't even know what that is.

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DooMBoy said:

Searcher, are you sure there's a Class_ep2? I ask because I did a DoomSearch on it and it turned up no results. :( I hope it is what I think it is - a sequel to the very well done Classic Episode. :)
If anyone has a link to it, feel free to post it.


I have it on my system that way. the wad is dated Aug. 31, 02. Zip is 450 K. I remember it took me a full day to find it. The map inside the zip file is just named class_ep.wad. I am not sure if I renamed to not overwrite my existing file of if it came that way.

It is infact an updated class_ep.

From the change log inside the zip:
A general overview of The Classic Episode version 2.0 changes.

E2M1

+ Make DM start w/ chaingun door stay open; change cieling to flat23
+ Fix alignment of area inside chaingun door
+ Fix sladwall alignment near yellow key door
+ Redo computer panel near blue key door
+ Change aestetic of red switch room
+ Add 25% health near red key
+ Add 25% opposite the green armor near the pillar
+ Change 10% health near center room crate -> 2 bullet clips
+ Miscellaneous changes


E2M2

+ Health
+ Change lower/raise floor to platform
+ Fix visual sky glitches near building
+ Move crate in front of the low cieling DM start (near blue key bars)
+ Remove a demon + sergeant from start area
+ Relocate red key bars
+ Change chainsaw > beserk
+ Miscellaneous changes

E2M3
+ Health (near blue key + yellow key, as well as ?)
+ Miscellaneous changes

E2M4
+ Replace blue skull key with blue keycard
+ Increase speed of blue key teleporter
+ Marked secret area, added 2 rockets
+ Removed a couple lost souls in NE tunnels

E2M5
+ Replace yellow skull key with yellow keycard
+ Removed 2 lost souls near the exit

E2M6
+ Health
+ Change rad suit > soul sphere
+ Ammo - bullets, rockets
+ Change red key area layout a bit
+ Remove sergeants from outside area
+ Close outside tunnel; Move DM starts inside building
+ Restructure areas behind yellow key door
+ Remove sergeants sniping thru window near green armor
+ Tweaked DM support
+ Miscellaneous changes

E2M7
{no changes}

E2M8
+ Added two medkits (1 each in east + west rooms)
+ Added 4 ammo clips + 4 shells

E2M9
+ Health (and more health :)
+ Scaled down initial lost soul attack
+ Implemented better, more focused DM support
+ Minor architecture changes
+ Miscellaneous changes

===========

I looked all over for it because I had demos for it I wanted to see that did not work with the orig. mapset.

Authors credits:
Authors : Jan Van der Veken - jvanderveken@skynet.be
Anthony Soto - neworderdatabase@hotmail.com
http://thefish.8m.com/
Nick Baker - nick@frad.org
http://haunt.8m.com/doom/
Travers Dunne - traversd@iprimus.com.au
http://home.iprimus.com.au/traversd/

It may be on one of these pages or these guys may know where it is.
The textr file does not cover distribution so not sure if I can/should email.

Marvelous set!!!! I am certain I did not get it from the archives.

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Draconio said:

I don't think anyone mentioned Vengeance yet. Requires Boom-compatible port.

Yeah, this gets my vote, along with PAR.

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Opulent said:

Searcher, that is my doing, I think.
http://www.3ddownloads.com/doomworld/sda/wad/b-c
in short, ellmo's probably already got it. :)


Opulent I'm not sure if I got it from there or not. glad I have it now.

I have had many many failures at 3ddownloads and am really hesitant to even go there anymore. After sitting in que for an hour or more I get fail to download and thrown back to the end of the que again. I just don't like sitting for hours to get a 50 or 100 kb file or whatever, it should only take a few seconds to get it.

I used to enjoys my trips over there but not so much these days. I know they serve the purpose and until I can cough up a doom server I should keep my trap closed.

Anyway enough of my whining, it is still Christmas afterall in Colorado.

Kid Airbag mentioned Vengeance, picking it up as we speak. That looks like an allstar team that made it ;) Some very familiar names from the community.

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Searcher said:

Kid Airbag mentioned Vengeance, picking it up as we speak. That looks like an allstar team that made it ;) Some very familiar names from the community.

Huh? I was under the impression that Paul Flechute made the entire megawad pretty much on his own (based on his previous megawad PSFDoom, only much, much, much, improved).

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The 1st edition of the Classic Episode is also on Compet-n. Naturally, since that is the version used for the demos there.

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Kid Airbag said:

Huh? I was under the impression that Paul Flechute made the entire megawad pretty much on his own (based on his previous megawad PSFDoom, only much, much, much, improved).

Yes, it says in the text file that Paul himself made pretty much all of the megawad with some new levels made by his brother.

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Kid Airbag said:

Huh? I was under the impression that Paul Flechute made the entire megawad pretty much on his own (based on his previous megawad PSFDoom, only much, much, much, improved).


Yep, my bad, I meant the "Vengeance" textfile credits looked very impressive, an "all-star team". The map set looks very cool too.

And oops sorry, I mis-quoted, it was Draconio that orig. mentioned the mapset.

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I've just finished Retro Episode one... so now downloading Vengeance... since it's using Boom features I'm looking forward to see astonishing project...

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ellmo said:

Are there any Good Doom/ the Ultimate Doom megawads out there in the net? (except 2002ado, which I have finished few days ago).


Well, these are in 3 separate files but stick them together and you have a megawad:

Infinity/Eternity/Serenity

Epi1best/Epi2best/Epi3best

(btw, replace the first map in epi1best, as it's unplayable. Atrium.wad is what I replace it with)

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