Bashe Posted December 27, 2003 How do I make skies tall enough to look up and still see all of the sky without turning on "stretch short skies?" What size should the sky be? Uuuuuuh... heh heh. I said "extend." 0 Share this post Link to post
Graf Zahl Posted December 27, 2003 Bashe said:How do I make skies tall enough to look up and still see all of the sky without turning on "stretch short skies?" What size should the sky be? Uuuuuuh... heh heh. I said "extend." Use a paint program to extend them at the top or bottom. It really depends only on your artistic skills. What skies do you need anyway? 0 Share this post Link to post
deathbringer Posted December 27, 2003 256 wide, 240 high, make 4 of them for non-repeating skies as well (See earth.wad for a cool example of a non-repeating tall sky) Also, doom legacy has tall versions of the doom 2 skies included, open up legacy.dat (it used to be called doom3.wad) in XWE or something 0 Share this post Link to post
Bashe Posted December 27, 2003 I'm just using episode 4's orange sky but I'm gonna put a building in the middle of it. How do I make a non-repeating sky? I think I have to make another section of the sky. 0 Share this post Link to post
Bashe Posted December 27, 2003 Okay, something went wrong. I tried to make my own skies (non-repeating), so I made 4 and put them all into the wad, but when I played it looked all dumb and stuff. What happened? EDIT: is that better, deathbringer? 0 Share this post Link to post
ReX Posted December 28, 2003 Bashe said:How do I make a non-repeating sky? .... What happened? To make non-repeating (wrap-around)skies, insert four 256-wide patches into your wad, then insert your patches into the sky texture and align them. If this is what you did, your sky should look fine. 0 Share this post Link to post
The Ultimate DooMer Posted December 28, 2003 Bashe said:How do I make skies tall enough to look up and still see all of the sky without turning on "stretch short skies?" What size should the sky be? Uuuuuuh... heh heh. I said "extend." If you're using ZDoom, the height should be 227, 240 is probably best for other ports that support it. (btw, the E4 sky looks quite alright with stretch short skies turned off, if you want to extend it then use Paint to copy/paste the entire patch and flip it upside down. Put this at the top of the extended image and connect it with the existing sky pic) 0 Share this post Link to post
Bashe Posted December 28, 2003 Yeah, I only put the lumps in there and played. I didn't put them all together. 0 Share this post Link to post
deathbringer Posted December 28, 2003 I would help, but you said the fuckup was "gay", so i wont 0 Share this post Link to post
Bashe Posted December 31, 2003 Help. I need this cool-looking sky in my wad. 0 Share this post Link to post
ob3kenob Posted January 5, 2004 I tried making a wrap-around sky using WinTex, but after I saved it and ran the map under ZDoom I got four scrunched (horozontally compressed) repeats of the entire wide image. I imported the textures at the right size and resolution, and aligned them to make a single wide texture in WinTex, as per WinTex instructions, so I haven't a clue as to what might have gone wrong. Any ideas, anyone? 0 Share this post Link to post
NiGHTMARE Posted January 5, 2004 Was the sky exactly 1024 pixels wide? If not, it should be. 0 Share this post Link to post
ob3kenob Posted January 5, 2004 I think so. I'll try it again and let you know. Be just like it to work this time... 0 Share this post Link to post