Captain Skippy Posted September 22, 2001 click here yeah, it still needs some work, for instance the hands, but i thought i would share/ram this down your throats. 0 Share this post Link to post
DarkStorm Posted September 22, 2001 bah, could do alot better LIKE WORKING ON WHAT YOUR SUPPOST TO B*TCH!! heh 0 Share this post Link to post
deadnail Posted September 22, 2001 Looks like early Playstation models right there. Not bad. Spend about another 2 or 3 times the time you've already spent on it and you'll prolly have Q3A quality. Don't stop there. =) 0 Share this post Link to post
Captain Skippy Posted September 22, 2001 actualy, the poly count is a little high, cause of the hands, but thers a lot of places i can lower the count at, i just got bored so i added a few here and there, im gonna have fun skinning this bitch, wheeeee! 0 Share this post Link to post
Lüt Posted September 22, 2001 how so?Sorry, I let somebody else use the forums for a few minutes. Nah, it looks OK, it'll look decent once you get some textures on it. 0 Share this post Link to post
Disorder Posted September 22, 2001 Not bad. The textures needs some fixing and the hands should be bigger.. 0 Share this post Link to post
ViperBoy Posted September 22, 2001 The textures needs some fixing ... What textures ? I think the model is kinda cool and it looks like it's from an old game called Little Big Adventure (that's a good thing because that game rules) 0 Share this post Link to post
999cop Posted September 22, 2001 It looks like a great looking troop soldier to me :) Sorry, I let somebody else use the forums for a few minutes. Nah, it looks OK, it'll look decent once you get some textures on it. lol :-P 0 Share this post Link to post
Disorder Posted September 22, 2001 The textures needs some fixing ... What textures ? I think the model is kinda cool and it looks like it's from an old game called Little Big Adventure (that's a good thing because that game rules)I'm not a techguy, but even I knew that those weren't textures. I was referring to the armor and the helmet, they're too shiny.. 0 Share this post Link to post
ADOOM Posted September 22, 2001 Not to bad of a model, but the guy's arms are buff, and he has more detail in his armor and other stuff 0 Share this post Link to post
nxn Posted September 22, 2001 the hands should be bigger, a lot bigger infact, the legs could be a little longer but not a lot, just a tad, and the helm thing doesn't look like the one the doom guy wears. other then that it would look cool. oh yeah, feet are a little small too. 0 Share this post Link to post
MACVILWHORE Posted September 22, 2001 If you ask me that kinda looks like the doomguy from doom64. 0 Share this post Link to post
Ralphis` Posted September 22, 2001 You suck at modelliing you loser!1111111111 0 Share this post Link to post
Captain Skippy Posted September 22, 2001 You suck at spelling you loser!1111111111 0 Share this post Link to post
Lord FlatHead Posted September 22, 2001 I think that looks pretty good... well it could look pretty good, with a decent skin applied to it. You may want to make his legs a little longer, though, and make him look a bit more muscled overall. 0 Share this post Link to post
Shaviro Posted September 22, 2001 Not bad. Just continue practicing and you'll get there. 0 Share this post Link to post
DooMBoy Posted September 22, 2001 Doesn't look so bad; see if you can do a Caco or Imp model. 0 Share this post Link to post
DaJuice Posted September 23, 2001 Yeah, looks pretty decent, except for the baby hands. I would use more polygons on the boots and helmet. 0 Share this post Link to post
Executor666 Posted September 24, 2001 The polycount's WAY too low. It looks like something out of QUake 1, except it's not brown. 0 Share this post Link to post
Lord FlatHead Posted September 24, 2001 It looks like something out of Quake 1... Hell no. Quake's models had probably less than 1/10th of this guy's polycount. The Quakeguy has a box for a head, this one has some nice detail. Of course, fine detail can and should be suggested by the skin instead of the model itself. For example, Quake2's player models are still pretty low on polys, but they look a lot better than the Quake 1 model because they've got more detail in the skin. 0 Share this post Link to post