marky Posted December 29, 2003 Hi, all! I'm working on a megawad that is planned to contain 15 maps. Maps 01 to 06 are ready now, and I would like to hear your opinion about it. You can download it here: http://milianmusik.de/doom/TheCult.zip I'm thankful for any comment, positive or negative. Regards, marky 0 Share this post Link to post
Little Faith Posted December 29, 2003 I would change the title of this thread to "My fist megawad - Demo ready for testing" in order to avoid confusion. I'm downloading right now and I might have time to test it later this evening (when my homework's done). 0 Share this post Link to post
RjY Posted December 29, 2003 Marble courtyards, and quiet gardens and stuff. Looks good. I really like the sky texture, it was the first thing I noticed. MAP01there are three imps (things 23,24,25) stuck together at the edge of the main courtyard Sorry about that.. Note to self, always read the textfilesome of the rooms are pretty bare, I suggest adding a few bits of detail (though I like the ones that do have detail, even if some of it gets in the way a little..)you might thicken the outer garden walls (the ones that meet the sky directly) - infinitely thin walls always look really oddlinedef 691 would probably look better with BRICK6 rather than SP_DUDE8 on itmark the opening to the chainsaw secret in some way, no-one likes to wolfenstein for secrets, hehalso you might like to make the switches that reveal the keys a little more prominent, I needed an editor to find the yellow one and only found the red one by luckFor the most part it plays pretty well, though arguably it's a bit too easy. I realise it's the first map of fifteen but nevertheless you might think about adding a few extra monsters. For example you could teleport some in when the player picks up the keys. 0 Share this post Link to post
marky Posted December 29, 2003 >there are three imps (things 23,24,25) stuck together at the edge of the main courtyard yeah, they're praying. it's not a bug :-) but you mentioned some good ideas. thank you very much. i will work on it :-) 0 Share this post Link to post
boris Posted December 29, 2003 The first maps are squaretastic, but it gets better in the later maps. You should really align all those textures though. 0 Share this post Link to post
Reisal Posted December 31, 2003 Use Doom Builder (check my sig) for both automatic and manual texture alignment. 0 Share this post Link to post