Apothem Posted December 29, 2003 Im currently working on a weapon mod that WILL be balanced and fun. this weapn mod is meant to enhance and make things more challenging for the more experienced doomers out there. im working like a madman to get this thing done before the end of janurary and by the way things are looking it seems to be true To download the latest released version go to thebenmarshallexperience.com/weapon_wad.wad Please put your input here or email it to me at: Krazygamr@aol.com 0 Share this post Link to post
ellmo Posted December 29, 2003 I'll try this out. And, hey, Apothem, could you check my maps on http://doomos.webpark.pl/index.html There is a complete episode named Doom:Mercenaries, but more importrant is to give me some reviews of maps being held in /other maps/ section. 0 Share this post Link to post
Apothem Posted December 29, 2003 Heh, i would if i could atm. Unfortunately for me right now im in aruba with no available internet connection where i can dl files atm. so all i do is check my posts on a public comp for .25 cents a minute. oh well. pm me that link so i can get a look at as soon as i get home. ill review it as soon as i can=D However, from whati can tell it looks promising =) keep up teh good work from what i can tell =D 0 Share this post Link to post
ellmo Posted December 29, 2003 Okay, I sent a PM with a link. Also I've been testing your weapon mod, and here's what I think: It's still a bit too powerful. Rocket launcher and chaingun especially, and you could make the flamethrower shots falling down with gravity (no big deal if you're using Dehacked)... But it's still in progress, ain't it? 0 Share this post Link to post
Apothem Posted December 29, 2003 Yup. And yes, i agree the rocket launcher and chain gun are still a tad bit too strong, i was thinking of lowering the rate of fire on the chaingun and rocketlauncher. i dunno how to make the project have a falling thingy to it in dehacked, perhaps you could tell me how? is it just dealing with its mass or what? 0 Share this post Link to post
Apothem Posted December 29, 2003 Okay, Documentation is complete! The shotgun and supershot have had their sounds replaced by the dwango7 wad. Major Revamp of almot all the monsters. Things ought to be veerrrryyy interesting now. Ive also managed to find an Internet Cafe in Aruba which is where im at right now, and it allows you to use the floppy drives so i should be able to update the file soon- at least within 2 days! To download it, just use the link above. 0 Share this post Link to post
ellmo Posted December 29, 2003 Just switch the gravity on for those plasma bullets... According to their speed, they should travel couple of meters forward before the fall. 0 Share this post Link to post
Apothem Posted December 30, 2003 ohhhhh yea i forgot about that! heh thanks! ill add it right away=D 0 Share this post Link to post
Apothem Posted December 30, 2003 heh or so i thought, when i remov the nograv flag it just flops to the ground, and unfortuantely im unable to make the rockets shootable witout some probelms so for the timiebeing that is not gonna go in. Once i get this set up right you should be able to shoot the rockets in midair without a problem. however, i have slowed down the rate of fire on the chaingun and im gonna do that on the rocketlauncher too. i hope that fixes the weapon balance problem=D 0 Share this post Link to post
benj Posted December 30, 2003 The flamethrower isnt all that powerful right now, i mean, it takes a whole 2 DIRECT shots to kill someone, and thats with strength and doomsphere active. 0 Share this post Link to post
Apothem Posted December 30, 2003 benj said:The flamethrower isnt all that powerful right now, i mean, it takes a whole 2 DIRECT shots to kill someone, and thats with strength and doomsphere active. Im sensing some sarcasam here..... 0 Share this post Link to post
benj Posted December 30, 2003 No, no sarcasm, im serious. If it takes two shots to kill someone with full health, (keeping in mind that full health here is 500) , thats about as powerful as the rocket without the modification, as it only takes one shot to kill someone. 0 Share this post Link to post
Apothem Posted December 31, 2003 Yes, but thats with doomsphere and strength. lol thats about right haha. btw i fixed the missle dmg back to teh norm and now ive got it slowed down a bit. 0 Share this post Link to post
Apothem Posted January 1, 2004 New update will be available tommrow! Download it at thebenmarshallexperience.com/Weapon_wad.wad EDIT: Sorry guys make that the 3rd=( The stupid internet cafe is closed.... 0 Share this post Link to post
Apothem Posted January 5, 2004 Okay, weapon_wad updated! download it at thebenmarshallexperience.com/weapon_wad.zip 0 Share this post Link to post
Apothem Posted January 11, 2004 new update! download! pleaaassseee=P i need to know what else to fix.. 0 Share this post Link to post
Apothem Posted June 12, 2004 well the project is almost done, and it is looking better and better with each new feature. It will be coming out soon, within the next month or two, along with a map pack and a shitload of other goodies. thanks a bunch for your input. Oh yeah, you can check out the post in the skulltag forums about this mod as well, the link is... http://www.skulltag.com/forum/viewtopic.php?t=52 0 Share this post Link to post
Relica Religia Posted June 12, 2004 And now the link is dead already. :S 0 Share this post Link to post
MikeyScoots Posted June 12, 2004 He told me last night that it's done. You'll see it in newstuff probably. 0 Share this post Link to post
Apothem Posted June 19, 2004 Indeed it is done! you can check out my site for a download before it unleashes upon newstuff! go to http://apothem.theomniverse.com to download it. Thanks everyone for your help in this project. 0 Share this post Link to post
Relica Religia Posted June 19, 2004 Apothem's site said: And remember, no one likes you, epecially god. That's great. And so is this mod. It's the best weapons WAD I've seen outside of Immoral Conduct. Excellent job, man. Very good. 0 Share this post Link to post
wildweasel Posted June 19, 2004 I will be sure to play around with this. 0 Share this post Link to post
Oh No Its Kyle Posted June 19, 2004 Let me tell you about Apothem I played his beta of this a year ago. This wad used to be horrible. Thank him now damnit. 0 Share this post Link to post
Apothem Posted June 20, 2004 Oh No Its Kyle said:Let me tell you about Apothem I played his beta of this a year ago. This wad used to be horrible. Thank him now damnit. lmao... my my my, i've come a long way havent i? 0 Share this post Link to post
Apothem Posted June 22, 2004 Thanks everyone for your feedback. Btw, i've begun a log of feedback on the mod, good and bad. check it out at: http://apothem.theomniverse.com/wads/feedbackwm.html 0 Share this post Link to post