999cop Posted December 31, 2003 Now I know that there's a few editors which allow you to merge one wad into another, and I have tried out with Wintex and XWE but not Deepsea since I always have a lot of issues dealing with that program. Please note that I am not here assaulting at the reputation of Deepsea or Deepsea users. The problem working with XWE is that it results with some data losses when I combined them together. For Wintex, they merged successfully mostly, except that in one of the levels a certain texture appears to be invisible and I have checked all the possible errors I could have found. I have 2 zips prepared below for people who are willing to look into the problem. Thanks in advance. Merged wad(see map05): link has been removed Original wad(map05): link has been removed 0 Share this post Link to post
Fredrik Posted December 31, 2003 It happens because the merging program put the texture first in the TEXTURE1 list. Doom ignores the texture at that position (that's why the never used AASHITTY texture is there in Doom). I fixed it for you: http://w1.280.telia.com/~u28004572/aurora.zip 0 Share this post Link to post
Erik Posted December 31, 2003 yeah I had a bitch of a time with this too yesterday. 0 Share this post Link to post
DOOM Anomaly Posted January 1, 2004 Fredrik said:Doom ignores the texture at that position (that's why the never used AASHITTY texture is there in Doom). I know this may be a bit off, but, is there a reason why they named that as they did? 0 Share this post Link to post
The Ultimate DooMer Posted January 1, 2004 Well, AA to get it at the top of the texture list (unless it's Plutonia I/II's), and SHITTY because it's meant to be funny. (or something) 0 Share this post Link to post
DOOM Anomaly Posted January 1, 2004 The Ultimate DooMer said:Well, AA to get it at the top of the texture list (unless it's Plutonia I/II's), and SHITTY because it's meant to be funny. (or something) I always thought it was a coincidence that is had those letters in that order. But I always called it "That texture". :D 0 Share this post Link to post