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Bashe

Can it be done!

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Is it possible to make enemies have 8 sides to thier sprite when they're dead? Normally, they have 8 sides until you kill them, then just 1.

Can you add more?

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The frames always use XXXXY0, but you can try using as the last death frame as XXXXY1 - XXXXY8.

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Yes you can actually.
It's the same for any (and every) other sprite.

woota0 = sprite group "woot"; frame "a"; no rotation

woota# = sprite group "woot"; frame "a"; angle #

woota#a* = sprite group "woot"; frame "a"; angle #, mirror angle *
('woota2a8' is the same as 'woota2' and the same, only mirrored for 'woota8')

This is the numbering for frame rotations:

FRONT-RIGHT       FRONT         FRONT-LEFT
          8         1         2

                   ALL
    RIGHT 7         0         3 LEFT


          6         5         4
BACK-RIGHT        BACK          BACK-LEFT

I'm not real sure if i was very clear, but I hope that helped.

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ravage said:

Yes you can actually. [...]
This is the numbering for frame rotations:

Let me add to it:
If you are using ZDoom, you can even have 16 rotations
(1,9,2,A,3,B,4,C,5,D,6,E,7,F,8,G)

FRONT-RIGHT       FRONT         FRONT-LEFT
          8   G     1    9    2
          F                   A
                   ALL
    RIGHT 7         0         3 LEFT
          E                   B

          6   D     5    C    4
BACK-RIGHT        BACK          BACK-LEFT

I'm not real sure if i was very clear, but I hope that helped.

I do not know the innards of the Doom engine, but I think A1 (numbered sprites)
take precedence over any A0, so that if you have some rotations in the WAD file
list, they will be used, regardless of whether you added a SPRIA0 in the last
wad.

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Hey, could someone post a wad showing examples of ann 8-sided death?

Just make more frames of the imp death and post it here.
I would do i myself but I am horrible at this kind of stuff.

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Bashe said:

Hey, could someone post a wad showing examples of ann 8-sided death?

Just make more frames of the imp death and post it here.
I would do i myself but I am horrible at this kind of stuff.

There's no point asking people to do things for you, you need to learn to do it yourself.

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Things get even more complicated. You can have sprite numbers like A2A8, A3A7 or A4A6, in which case sprites will be mirrored (the direction corresponding to the first number will show the sprite and the second number will show its mirror image). Many monsters/items use this method. Some monsters even use numbering like B8E2, which means that the sprite used for frame E, direction 2 is the mirror of the sprite used for frame B, direction 8.

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Anymore wads out there with 8-sided death effects?

The player one was kinda bad because I don't play deathmatch.

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