Janderson Posted January 11, 2004 Other than strifing what techniques do you use to avoid certain attacks? Or are there any amazing techniques you use in order to kill the demons with? (If this thread has already been done Hell me, or something.) 0 Share this post Link to post
Darkstalker Posted January 11, 2004 Hiding behind other monsters so they kill each other or go behind a wall/pillar. 0 Share this post Link to post
Dunbar Posted January 11, 2004 One technique that makes some monsters much easier to fight is to run up to them so they do their melee attack, and back away before it lands. That way, you get them in a sort of pause where they have to finish the attack animation, but are harmless. Then you blast away! It works. 0 Share this post Link to post
Graveyard Disciple Posted January 11, 2004 Well, this is a cunts way out, when a monster is by a wall/ledge and you see his head/limb/gun/whatever shoot it. 0 Share this post Link to post
dr_st Posted January 11, 2004 When there are many monsters in a big hall, just running around them non-stop helps. This way the chances you'll get hit are pretty low, while you can shoot every now and then and slowly wipe them out. And if we're talking about monsters of several types, they will pretty soon start fighting amongst themselves, making the work a lot easier for you. 0 Share this post Link to post
The Ultimate DooMer Posted January 11, 2004 Taking advantage of the natural cover (sectors, pillars, things and monsters). 0 Share this post Link to post
Erik Posted January 11, 2004 Running up in their face with the BFG charging! 0 Share this post Link to post
Coopersville Posted January 12, 2004 If I come across a room which a somewhat large amount of monsters, I'll go back behind the door and blast whatever walks through. Alternatively, I'll open and close the door to use a a shield from projectile fire. 0 Share this post Link to post
DarkWolf Posted January 12, 2004 Take out hitscan (bullet shooting) monsters first. A moving projectile is easier to dodge than a quickly calculated line. 0 Share this post Link to post
fodders Posted January 12, 2004 Graveyard Disciple said:Well, this is a cunts way out, when a monster is by a wall/ledge and you see his head/limb/gun/whatever shoot it. Real no brainer dude :) 0 Share this post Link to post
The Ultimate DooMer Posted January 12, 2004 Erik said:Running up in their face with the BFG charging! Teh no.1 HR trick against cyberdemons!!! 0 Share this post Link to post
Little Faith Posted January 12, 2004 I have one bit about revenants and their homing missiles. Many wad authors place revenants on high places like tall pillars and watchtowers. They believe this makes them more dangerous by allowing them a greater field of vision and the ability to shoot over shorter obstacles. Yet this also exposes one of their main weaknesses. You see, the homing missiles can navigate quite adeptly on a horizontal plan, but they have trouble aligning their altitude. Therefore if a bunch of pillar mounted revenants shoot missiles after you simply run forward and see the missiles crash into the dirt. Developers who want their tower-mounted revenants to be dangerous are advised to place the player in crossfire situations where dodging one revenant missile can mean giving the other enough time to stabilize their descent. 0 Share this post Link to post