ShadowRunner Posted January 7, 2004 Has anyone ever attempted to do a castlevania tc for Doom? Maybe like symphony of the night for the ps1? If not does anyone think its possible to do what the *Good* Castlevania games have to offer,as in cant go their till u get this. Of course it would require Zdoom to do a hub,Since Lament of Innonence for the ps2 has a hub itself for five diffrent levels,the end level,and the door to the secret boss. Just wondering if anyone else was wondering about this b4. 0 Share this post Link to post
Kaiser Posted January 7, 2004 ShadowRunner, before you start asking for help on your new mega-cool-and-whatnot project, make sure you have something to show first (screenshots, map downloads, etc). Keep in mind we've already seen thousands of upcoming projects that actually never got done. no seriously, it sounds like a neat idea. 0 Share this post Link to post
Ubik Posted January 7, 2004 ShadowRunner said:Of course it would require Zdoom to do a hub,Since Lament of Innonence for the ps2 has a hub itself for five diffrent levels,the end level,and the door to the secret boss. Then again, there's the fact that at LEAST the first five Castlevania games were all level-sequential, some of them with forks where you could go by one route or another. 0 Share this post Link to post
Skunkboy Kyle Posted January 7, 2004 Deathman , before you try to act all mega-cool and what not with the /newproject tag, look at his post, it isn't asking for help, he's just wondering if his idea is a good one. 0 Share this post Link to post
DooMBoy Posted January 7, 2004 Skunkboy Kyle said:Deathman , before you try to act all mega-cool and what not with the /newproject tag, look at his post, it isn't asking for help, he's just wondering if his idea is a good one. Apparently you didn't see this at the bottom of Deathman's post:Deathman said:no seriously, it sounds like a neat idea. 0 Share this post Link to post
ShadowRunner Posted January 7, 2004 Man Doomboy you always spot everything. But about the whole castlevania thing,in Zdoom is their a way to allow a bridge to fall brick by brick or platform by platform? If so that could illeminate any areas that couldnt be done. 0 Share this post Link to post
Draconio Posted January 7, 2004 ShadowRunner said:Man Doomboy you always spot everything. But about the whole castlevania thing,in Zdoom is their a way to allow a bridge to fall brick by brick or platform by platform? If so that could illeminate any areas that couldnt be done. It can be done in vanilla Doom as far as I know, but the drawback is it won't be a bridge you can walk over and under, only over. 0 Share this post Link to post
DooMBoy Posted January 7, 2004 Actually it could be a pretty good TC if it were done correctly... 0 Share this post Link to post
ShadowRunner Posted January 7, 2004 True.But the only people who could work on it are people who own a Copy Of Symphony of the night for the playstation(sorry saturn fans).if thats the case after tods done i might just think about working on this,as its a new idea and can easily make the monsters from the game,as ive found sprite rips allready. 0 Share this post Link to post
Skunkboy Kyle Posted January 7, 2004 I'm not even going to argue with you. It's never going to end then. Just fuck off. 0 Share this post Link to post
Ubik Posted January 7, 2004 ShadowRunner said:But the only people who could work on it are people who own a Copy Of Symphony of the night for the playstation(sorry saturn fans). Why? THERE ARE OTHER CASTLEVANIA GAMES. LOTS OF THEM. 0 Share this post Link to post
Torn Posted January 7, 2004 Ubik said:Why? THERE ARE OTHER CASTLEVANIA GAMES. LOTS OF THEM. Yeah, what about castlevania 1-3 on the nes. And castlevania 4 and (5?) on snes. Of those I only own castlevania 3 to the nes. Great game. :) 0 Share this post Link to post
Quasar Posted January 8, 2004 I wanted to start such a project once. It would have been a Hexen TC, as I wanted to have various player characters :) 0 Share this post Link to post
ShadowRunner Posted January 9, 2004 You know what.Hexen is better off for castlevania.ZdoomHexen of course. Reason being. 1.Fighter Replaced With Alucard(Main char of Sotn) 2.Cleric Replace with Richter(Secret char after sotn is beaten) 3.Mage Replaced with Leon(Main char of Lament of innoncence) the Fighter and cleric take u to Sotn. Where as the Mages path takes u to Lament of innoncence.Kind like quake. This would be the first hexen project ever wouldnt it? 0 Share this post Link to post
Captain Red Posted January 10, 2004 I wouldn't mind a PC with CastleVania inspired maps and beasties. 0 Share this post Link to post
EarthQuake Posted January 10, 2004 Just stay away from MS Paint, kthx. 0 Share this post Link to post
ShadowRunner Posted January 10, 2004 Heh.It would be very hard to: 1.Rip sprites from Sotn(Emulator Needed) 2.How to Divide up the weapons(Alucard would need At least the Holy Sword,Alucard Sword,Short Sword,and Moon Rod.) 3.Richter however(Whip Of Belmonts,Whip of Flames,Whip of Frost,Whip of Lightning). 4.Leon's weapons(Whip of Alchemy,Vampire Killer(Updated version of Whip of alchemy,Whip of flames,whip of frost,whip of lightning) would have to be droppe down to 4. 5.Accesorys arent a problem. 5a.Alucard as follows would need:(Dragon Helm,Necklace of J,Twlight cloak,Alucard Sheild,Alucard Mail,etc) 5b.Ricther However is unknown. 5c.Leon Would need made up stuff since he can only have 2(3 if u get the toolbag) accesorys, and a armor slot besides the weapon slot. 6.Textures however will take a while to be made by the games. 7.The Jump Feature will come in tact alot if i were to make this. 8.Relics or items would give ur jump features special abilities like a higher jump to reanact double jump(Alucard Only). 9.A Loading screen would appear every time u go from door to door. 10.To Reanact the Relic u need to open Blue Doors(it has blue flames around it) Would be very easy to reenact since it would be the only keycard u would need. Anyone who has the game(s) would know this and could even help me out on what im forgetting. 0 Share this post Link to post
Lüt Posted January 15, 2004 AgentSpork said:CastleVania + Doom = O_o Sounds like a winning formula to me. 0 Share this post Link to post
Kristian Ronge Posted January 15, 2004 Indeed. The gothic/hellish theme.. zombies and all.. graveyards, potions... And good music. It works, dammit! 0 Share this post Link to post
Job Posted January 15, 2004 Kristian Ronge said:Indeed. The gothic/hellish theme.. zombies and all.. graveyards, potions... And good music. It works, dammit! Heh, the TC would work far better for Heretic or Hexen. 0 Share this post Link to post
Amaster Posted January 16, 2004 You'd be more likely to succed if you mere;y based it on the Castlevania environments and general items rather than trying to mirror any one particular game. You'll have a lot more creative freedom. And you can more easily avoid things that coulnt be implemented properly. 0 Share this post Link to post
Scuba Steve Posted January 16, 2004 THere HAS to be a way to make a kick ass whip. Hmm.... 0 Share this post Link to post
KCat Posted January 16, 2004 Make a fast, short-lived, invisible projectile with the ripper bit set, and make sure to supply proper HUD graphics and skins. Would only work in ZDoom though. 0 Share this post Link to post
Fletcher` Posted January 16, 2004 Scuba Steve said:THere HAS to be a way to make a kick ass whip. Hmm.... !hooray 0 Share this post Link to post
Scuba Steve Posted January 16, 2004 KCat said:Make a fast, short-lived, invisible projectile with the ripper bit set, and make sure to supply proper HUD graphics and skins. Would only work in ZDoom though. This is kindof what I was thinking... only you wouldn't need Zdoom, because you don't need the ripper. 0 Share this post Link to post
toxicfluff Posted January 16, 2004 Scuba Steve said:This is kindof what I was thinking... only you wouldn't need Zdoom, because you don't need the ripper. You can apply the (bits2) flags to any object in Legacy also. 0 Share this post Link to post
Grimm Posted January 16, 2004 I smell a neat Scuba Steve weapon . . . :) 0 Share this post Link to post
Captain Red Posted January 17, 2004 Scuba Steve said: THere HAS to be a way to make a kick ass whip. Hmm.... Do it! Do it! Do it! Do it! Do it! Do it! Do it! Do it! Do it! Do it! Do it! Do it! Do it! Do it! Do it! Do it! Do it! Do it! Do it! Do it! Do it!Do it! Do it! Do it! Do it! Do it! Do it! Do it! Do it! Do it! Do it! Do it! Do it! Do it! Do it! Do it! Do it! Do it! Do it! Do it! Do it! Do it! Do it! Do it! Do it! Do it! Do it! Do it! Do it! 0 Share this post Link to post