ShadowRunner Posted January 24, 2004 Ahem. Im currently working on a Secret undercover map(dont want to reveal it allthough many people believe its great).Now the main reason this thread is being opened is for this. I have tested my map(Ultimate Doom) with two engines. 1.In legacy mode,Some of my textures have repeats right next to them or align wrongly. 2.In Zdoom mode,I experience no problems. My question is,Is it the way im mapping that causes this,or does legacy just suck? 0 Share this post Link to post
ShadowRunner Posted January 25, 2004 When the map comes out,ill let you guys find the problem. 0 Share this post Link to post
Espi Posted January 25, 2004 I was having this same problem too actually. Turned out ZDBSP was causing it. It seems to do something with the level that renders correctly with ZDoom but not with anything else. 0 Share this post Link to post
DoomDiz Posted January 25, 2004 Maybe not. I see a similar problem in my ZDoom maps when i play them in Eternity. I use standard BSP 5.0 I think it has something to do with the SP auto-cropping textures to a specific size interval. 0 Share this post Link to post
Graf Zahl Posted January 25, 2004 I think I know what you mean. Any node builder stores a texture offset in any seg it creates. Apparently this value is wrong occasionally but most source ports still use it for rendering. ZDoom doesn't use it and therefore doesn't have any problem with it. I have seen this effect occasionally but it wasn't specific to any particular node builder. 0 Share this post Link to post
Graf Zahl Posted January 25, 2004 Ultraviolet said:Yay, ZDoom wins! Of course! Did you expect anything else? ;-) 0 Share this post Link to post
Planky Posted January 26, 2004 Use Zenode on it to fix the legacy problems - but then it might not work with zDooM :p 0 Share this post Link to post
sargebaldy Posted January 27, 2004 Espi said:I was having this same problem too actually. Turned out ZDBSP was causing it. It seems to do something with the level that renders correctly with ZDoom but not with anything else. oh, that's what's going on. /me switches back to zennode. 0 Share this post Link to post
Espi Posted January 27, 2004 Ultraviolet said:Yay, ZDoom wins! More like ZDBSP fails. I never had this error with any other nodebuilder I've used. 0 Share this post Link to post
Graf Zahl Posted January 27, 2004 Espi said:More like ZDBSP fails. I never had this error with any other nodebuilder I've used. Yes, there's definitely a problem with ZDBSP. I was able to find a level which also experienced texture alignment problems after being rebuilt with ZDBSP. It doesn't seem to be general, however, as apparently only isolated linedefs are affected. 0 Share this post Link to post