SyntherAugustus Posted January 27, 2004 few suggestions 1. IM NOT BADFISH DAMMIT 2. There is two much pattern crap going on. 3. The walls in the big room (at least the bottom half) look ugly. 4. Why is there a big wall filled with little boxes? 5. Why is there a switch on a crate? And to show the uglyness... http://max2.tradingsystems.net/shadow1.png http://max2.tradingsystems.net/shadow2.png Anyway...it looks interesting. 0 Share this post Link to post
ShadowRunner Posted January 27, 2004 Thank you for noting those out for me.Ill fix them asap.And sorry for calling you badfish.Now what texture do u want for the bottom texture instead of the uac logo whihc looks bad. 0 Share this post Link to post
SyntherAugustus Posted January 27, 2004 ShadowRunner said:Thank you for noting those out for me.Ill fix them asap.And sorry for calling you badfish.Now what texture do u want for the bottom texture instead of the uac logo whihc looks bad. Try shawn3 for the lower part, and make sure it's 32 or 64 units high for proper alignment. As for the platform, I dunno. 0 Share this post Link to post
Volte Posted January 27, 2004 And don't use so much blue. It looks so gaudy. 0 Share this post Link to post
Epyo Posted January 27, 2004 Use more blue. I'm being sarcastic. And wherever you put LITE3 or LITE5 or LITEBLU, make sure you make the sector in front of it really really fricken light. Trust me it looks like 838383838 times better. 0 Share this post Link to post
ShadowRunner Posted January 27, 2004 Naw really you think????? Im putting that in too. Now heres where i need the most help. I dont really like the Crates being in rows,Thus asking,Would you like to see broken,half,opened,hanging,coordinated walk over Crates for secrets and design,or is the row good enough? I need the peoples Voice,all you gotta do is give it to me. 0 Share this post Link to post
Doom Marine Posted January 27, 2004 Tilt (rotate) a few crates, that's a start. 0 Share this post Link to post
EarthQuake Posted January 27, 2004 If you do broken or smashed crates then you'll have to pay extra extra attention to texture alignments. If you want to break up the repetativeness of the crates, try making it seem like some are sticking out, or maybe have missing crates. I have to say, this is quite an improvement over your first map you posted a while back. 0 Share this post Link to post
ShadowRunner Posted January 27, 2004 You must be talking about my Second map i tryed making,Station basement right? 0 Share this post Link to post
ShadowRunner Posted January 27, 2004 Well guys.I picked up this 30 midi trial editor/composer. So far im composed one of the midis called Breathe(The prophets) making it sound almost going with the flow of my map. However if u guys have any suggestions towards that be my guest and share what midis u think will suite my map please. 0 Share this post Link to post
Ralphis Posted February 1, 2004 ShadowRunner said:Heh,Tell ya what,Ill let two person (with expection of Benj,ellmo and Grimm) beta test the yet to be completed Uac base 51. omg really I want to play two how can i play and do the game testing for betas all night or day time? 0 Share this post Link to post