StRiKeR Posted February 4, 2004 I finally figured out why in Legacy, their were textures on SideDefs, that shouldn't of been there. This problem didn't show up in ZDOOM,and when I error-checked my map in WinDEU, i got a error about a invalid texture, when there was no texture even there! Here is why: Tolwyn on another DOOM FORUM said: ==================================================================== "Using Doombuilder's search feature, look for a sidedef that has "" as a texture (null or "nothing"). Change that to "-" (dash). I've been talking to CodeImp about this behavior. This can happen if you've been (trying to) copy and paste sidedefs and/or sectors." ===================================================================== Hope this will help anyone, if you have encountered this weird nuisance as I have. 0 Share this post Link to post
CodeImp Posted February 4, 2004 If somebody just could tell me WHEN this happens, i could fix it ;) 0 Share this post Link to post
Tolwyn Posted February 4, 2004 I'm workin' on it!! Don't you have 1.5 to release or something? ROFL. :) 0 Share this post Link to post
StRiKeR Posted February 4, 2004 I don't when it happened. It might of been when I was drawing lines, or inserting sectors? Wish I could help more. 0 Share this post Link to post