ellmo Posted February 6, 2004 Exactly what do I have to do, to make some of my monsters move at various speeds? Translation works fine, so does the APROP_Health command, but speed doesn't want to change. What should I do? 0 Share this post Link to post
The Ultimate DooMer Posted February 6, 2004 Head over to http://zdoom.org/files/lars and get the newest version of ZDoom - this bug was fixed in 47i and up. 0 Share this post Link to post
Vile1011 Posted February 7, 2004 How do you change a monster's speed, short of dehacked? I don't see any specials that can do that, and there's one part of a map I'm making in which sped up monsters would help a LOT. 0 Share this post Link to post
Cyb Posted February 7, 2004 speed needs to be multiplied by 65536 oh and setactorproperty(tid, aprop_speed, speed); 0 Share this post Link to post
Graf Zahl Posted February 7, 2004 Cyb said:speed needs to be multiplied by 65536 oh and setactorproperty(tid, aprop_speed, speed); you can also specify the speed as a floating point value which is probably more intuitive. So instead of setactorproperty(tid, aprop_speed, 8*65536); you could write setactorproperty(tid, aprop_speed, 8.0); 0 Share this post Link to post
ellmo Posted February 7, 2004 Damn! Now you're talking! Great thanks, this'll help me to mount some more deadly monsters in DRD. 0 Share this post Link to post
Graf Zahl Posted February 7, 2004 ellmo said:Damn! Now you're talking! Great thanks, this'll help me to mount some more deadly monsters in DRD. If you are interested, with the lastest version of ZDoom (2.0.62) you can create custom monsters. (including stuff like giving particular monsters a stronger attack etc.) Take a look at the ZDoom forums to find out more. 0 Share this post Link to post