z34chris Posted February 11, 2004 Other than adding a way to differentiate between sizes, could the size be increased to 128 x 128 in the source? Or use a different process so that various sizes can be loaded into a buffer and then tiled appropriately? 0 Share this post Link to post
Rellik Posted February 11, 2004 Both ZDoom (including ZDaemon / Skulltag) and Legacy support flats larger than 64x64 pixels. 0 Share this post Link to post
toxicfluff Posted February 11, 2004 Rellik said:Both ZDoom (including ZDaemon / Skulltag) and Legacy support flats larger than 64x64 pixels. Or smaller, although that wasn't the question. Legacy's smallest is 32x32 though isn't it? 0 Share this post Link to post
Rellik Posted February 11, 2004 I think so. I gotta start messing with that stuff. 0 Share this post Link to post
Graf Zahl Posted February 11, 2004 Rellik said:Both ZDoom (including ZDaemon / Skulltag) and Legacy support flats larger than 64x64 pixels. And don't forget that in ZDoom you can also use regular textures on floors and ceilings so the texture doesn't even have to be square. 0 Share this post Link to post
NiGHTMARE Posted February 11, 2004 Graf Zahl said:And don't forget that in ZDoom you can also use regular textures on floors and ceilings so the texture doesn't even have to be square. And flats on walls, although that also wasn't the question :P 0 Share this post Link to post
iori Posted February 17, 2004 so the texture doesn't even have to be square Remember theres a bug in doom (which Hexen exploited) that lets you use 64x128 flats. 0 Share this post Link to post