DooMBoy Posted February 28, 2004 Yes, that's right. I'm looking for what you other Doomers would consider to be classic single player levels for Doom or Doom2. No megawads or episodes, just single (classic) levels for Doom or Doom2. Kthx. 0 Share this post Link to post
ShadowRunner Posted February 28, 2004 Found uac_dead on my Dooms Dday cd.It is pretty good. 0 Share this post Link to post
Stealthy Ivan Posted February 28, 2004 Galaxia.wad 2besiege.wad To name a few... 0 Share this post Link to post
Grazza Posted February 28, 2004 The ones that stick in my mind most from the early years are: wtrfront.wad (good atmosphere, some nice design features, and used the AV bug to interesting effect) cic.wad (big, difficult and slowed my computer down - I've tried recording on it a few times, but missed jumps or missed monsters have always made it too ugly to release) mines.wad (the one by Jim Flynn) - big, highly non-linear, lots of little nooks and crannies. That goes for most of Jim Flynn's other maps too. rigel1.wad - tough and chaotic trinity.wad (for novelty value, and innovative graphics, and the fact that I know Trinity College pretty well) 0 Share this post Link to post
Job Posted February 28, 2004 Laitos.wad - got it off of Dr. Sleep's site. Very good wad for Doom1. Massive level that prompts exploration, has good texture usage, balanced gameplay and classic E1 atmosphere. 0 Share this post Link to post
Fletcher` Posted February 28, 2004 Heroes2.wad osiris.wad thepath.wad egypt.wad (if you can find it, let me know) crazyed2.wad 0 Share this post Link to post
Grazza Posted February 28, 2004 ravage said:Heroes2.wad osiris.wadThose are not single-level wads.egypt.wad (if you can find it, let me know)I presume you don't mean this. 0 Share this post Link to post
Fletcher` Posted February 28, 2004 Grazza said:I presume you don't mean this. No, sorry that's not it. The one I remember is e1m1-e1m9 and has a really shitty replacement sky. 0 Share this post Link to post
Graf Zahl Posted February 28, 2004 The list is so long that I don't know where I should start with it. 0 Share this post Link to post
Stealthy Ivan Posted February 28, 2004 boris said:uac_dead Dude!!! I just dug this level out of the abyss of old levels that I have. I totally forgot how good it was! :) Thanks for reminding me of this... 0 Share this post Link to post
Graf Zahl Posted February 28, 2004 ravage said:chris lutz's inferno No megawads or episodes! 0 Share this post Link to post
ellmo Posted February 28, 2004 Hey, any good maps (episodes if you wish) kept in "Inferno/Thy Flesh Consumed" theme? 0 Share this post Link to post
Fletcher` Posted February 29, 2004 Graf Zahl said:No megawads or episodes! Well I'm spent. :P 0 Share this post Link to post
Never_Again Posted March 2, 2004 CORTYR_B TEMPLE11 DAEMON2 REDRUM MEGAWATT INFEST (DMIFST.ZIP) CORE BARREL2 All classics from early DOOM days. 0 Share this post Link to post
LogicDeLuxe Posted March 4, 2004 Stealthy Ivan said:Dude!!! I just dug this level out of the abyss of old levels that I have. I totally forgot how good it was! :)Indeed. It's one of my alltime favourites, too. There was a pre release around of it. So make sure you have the final version! Also it uses a feature of Doom which was not used by the original maps and was unfortunately removed with the Ultimate Doom EXE and also is missed in the source code (unless someone has reimplemented it in his port or some form of scripting). In particular when the last Cyberdemon dies, sectors with tag 666 are lowered. The same thing as with the Barons of Hell, so that those sectors have to be triggered twice in that map. AfaIk, that map also introduced the invisible stairs. 0 Share this post Link to post
tednacho Posted March 4, 2004 I really enjoyed excalibur (xcalib11.zip), it was quite large for its time. 0 Share this post Link to post
sargebaldy Posted March 5, 2004 deadbs10 mtfire09 uac_dead crossing acheron trinity hoover in that order 0 Share this post Link to post